[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 24

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -3150,101
Objectives[0]positionY = 1360,117
Objectives[0]positionZ = 19,35769
Objectives[0]Heading = 332,6594
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]COMPONENT_LEGS_DRAWABLE = 16
Objectives[0]COMPONENT_LEGS_TEXTURE = 9
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 5
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 17
Objectives[0]Weapon0 = KnuckleDuster
Objectives[0]Weapon1 = SwitchBlade
Objectives[0]Weapon2 = Knife
Objectives[0]Weapon3 = BZGas
Objectives[0]Weapon4 = VintagePistol
Objectives[0]Weapon5 = MiniSMG
Objectives[0]Weapon6 = Grenade
Objectives[0]Weapon7 = Molotov
Objectives[0]Weapon8 = PipeBomb
Objectives[0]Weapon9 = AssaultRifle
Objectives[0]Weapon10 = SpecialCarbine
Objectives[0]Weapon11 = AssaultSMG
Objectives[0]Weapon12 = AssaultrifleMk2
Objectives[0]Weapon13 = SpecialCarbineMk2
Objectives[0]Weapon14 = MG
Objectives[0]Weapon15 = SMG
Objectives[0]Weapon16 = GrenadeLauncher
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -2804,075
Objectives[0]mission_Actors[0]positionY = 1432,885
Objectives[0]mission_Actors[0]positionZ = 106,8268
Objectives[0]mission_Actors[0]Heading = 54,46937
Objectives[0]mission_Actors[0]String_Name = player_two
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 3
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -2807,728
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 1436,574
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 104,0002
Objectives[0]mission_Actors[0]Task_List[0]Speed = 3
Objectives[0]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[0]Task_List[1]Type = Drive
Objectives[0]mission_Actors[0]Task_List[1]PositionX = -3042,493
Objectives[0]mission_Actors[0]Task_List[1]PositionY = 1477,253
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 27,82895
Objectives[0]mission_Actors[0]Task_List[1]Speed = 15
Objectives[0]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[1]Reverse = False
Objectives[0]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[2]Type = Drive
Objectives[0]mission_Actors[0]Task_List[2]PositionX = -3140,504
Objectives[0]mission_Actors[0]Task_List[2]PositionY = 1379,857
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 10
Objectives[0]mission_Actors[0]Task_List[2]Speed = 10
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[2]Reverse = False
Objectives[0]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 24
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 19
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 16
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 5
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -2804,075
Objectives[0]mission_Vehicles[0]positionY = 1432,885
Objectives[0]mission_Vehicles[0]positionZ = 106,8268
Objectives[0]mission_Vehicles[0]Heading = 54,46937
Objectives[0]mission_Vehicles[0]Name = Atomic Blimp
Objectives[0]mission_Vehicles[0]Model = blimp
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveHint[0] = 3
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 4
Objectives[0]ObjectiveMessages[0]positionX = -3058,118
Objectives[0]ObjectiveMessages[0]positionY = 1736,614
Objectives[0]ObjectiveMessages[0]positionZ = 35,46208
Objectives[0]ObjectiveMessages[0]Message = Where the fuck are you?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Blue
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -3060,298
Objectives[0]ObjectiveMessages[1]positionY = 1739,448
Objectives[0]ObjectiveMessages[1]positionZ = 35,29307
Objectives[0]ObjectiveMessages[1]Message = I'm here, I'm landing now.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Orange
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -3061,357
Objectives[0]ObjectiveMessages[2]positionY = 1743,568
Objectives[0]ObjectiveMessages[2]positionZ = 35,14697
Objectives[0]ObjectiveMessages[2]Message = What does it mean that you're landing now? Won't you be on that thing?
Objectives[0]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Blue
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = -3060,854
Objectives[0]ObjectiveMessages[3]positionY = 1747,134
Objectives[0]ObjectiveMessages[3]positionZ = 35,20456
Objectives[0]ObjectiveMessages[3]Message = Emh... yeah, I had a little problem with an armed guard.
Objectives[0]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Orange
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -3164,873
Objectives[1]positionY = 1361,065
Objectives[1]positionZ = 15,41991
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = -3176,699
Objectives[2]positionY = 1358,759
Objectives[2]positionZ = 14,48509
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 5
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 4
Objectives[2]ObjectiveMessages[0]positionX = -3060,932
Objectives[2]ObjectiveMessages[0]positionY = 1752,087
Objectives[2]ObjectiveMessages[0]positionZ = 35,0715
Objectives[2]ObjectiveMessages[0]Message = And I had to run away with the first thing I found...
Objectives[2]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = Orange
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = -3060,339
Objectives[2]ObjectiveMessages[1]positionY = 1755,348
Objectives[2]ObjectiveMessages[1]positionZ = 35,00414
Objectives[2]ObjectiveMessages[1]Message = AN AIRSHIP?
Objectives[2]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = Blue
Objectives[2]ObjectiveMessages[1]PlayFromStart = True
Objectives[2]ObjectiveMessages[1]Delay = False
Objectives[2]ObjectiveMessages[1]DelayTime = 0
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = False
Objectives[2]ObjectiveMessages[1]TypeTextMesage = True
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = -3059,682
Objectives[2]ObjectiveMessages[2]positionY = 1760,374
Objectives[2]ObjectiveMessages[2]positionZ = 34,74792
Objectives[2]ObjectiveMessages[2]Message = That I found...
Objectives[2]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = Orange
Objectives[2]ObjectiveMessages[2]PlayFromStart = True
Objectives[2]ObjectiveMessages[2]Delay = False
Objectives[2]ObjectiveMessages[2]DelayTime = 0
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = False
Objectives[2]ObjectiveMessages[2]TypeTextMesage = True
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = -3058,799
Objectives[2]ObjectiveMessages[3]positionY = 1763,661
Objectives[2]ObjectiveMessages[3]positionZ = 34,64936
Objectives[2]ObjectiveMessages[3]Message = Now move, give me space, I try to land.
Objectives[2]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = Orange
Objectives[2]ObjectiveMessages[3]PlayFromStart = True
Objectives[2]ObjectiveMessages[3]Delay = False
Objectives[2]ObjectiveMessages[3]DelayTime = 0
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = False
Objectives[2]ObjectiveMessages[3]TypeTextMesage = True
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[3]Type = Hint_Objective
Objectives[3]Text = 
Objectives[3]positionX = -2814,216
Objectives[3]positionY = 1419,582
Objectives[3]positionZ = 99,8285
Objectives[3]Hint_Time = 10
Objectives[3]Hint_FOV = 20
Objectives[3]Hint_Use_Position = False
Objectives[3]Hint_Use_Player = False
Objectives[3]Hint_Use_Actor = False
Objectives[3]Hint_Use_Vehicle = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -3059,07
Objectives[4]positionY = 1765,522
Objectives[4]positionZ = 34,8402
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 1
Objectives[4]Task_List[0]Type = Pause
Objectives[4]Task_List[0]positionX = -3059,07
Objectives[4]Task_List[0]positionY = 1765,522
Objectives[4]Task_List[0]positionZ = 35,3402
Objectives[4]Task_List[0]time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = GoTo_Actor
Objectives[5]Text = 
Objectives[5]positionX = -2842,861
Objectives[5]positionY = 1425,187
Objectives[5]positionZ = 92,58792
Objectives[5]GoTo_Actor_ChangToCompanion = True
Objectives[5]GoTo_Actor_Distance = 5
Objectives[5]GoTo_Actor_Remove_Blip = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = -2814,096
Objectives[6]positionY = 1432,229
Objectives[6]positionZ = 103,5002
Objectives[6]Hint_Time = 16
Objectives[6]Hint_FOV = 40
Objectives[6]Hint_Use_Position = False
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = True
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 1
Objectives[6]mission_Vehicles[0]positionX = -3236,653
Objectives[6]mission_Vehicles[0]positionY = 1357,255
Objectives[6]mission_Vehicles[0]positionZ = 0,393906
Objectives[6]mission_Vehicles[0]Heading = 142,6067
Objectives[6]mission_Vehicles[0]Name = Dinghy
Objectives[6]mission_Vehicles[0]Model = marquis
Objectives[6]mission_Vehicles[0]PrimaryColor = MetallicDiamondBlue
Objectives[6]mission_Vehicles[0]SecondaryColor = MetallicBrightBlue
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicDiamondBlue
Objectives[6]mission_Vehicles[0]HasPearlescent = True
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = True
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[6]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 7
Objectives[6]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[6]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[6]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 9
Objectives[6]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[6]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 16
Objectives[6]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[6]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 15
Objectives[6]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 4
Objectives[6]ObjectiveMessages[0]positionX = -2860,725
Objectives[6]ObjectiveMessages[0]positionY = 1461,246
Objectives[6]ObjectiveMessages[0]positionZ = 78,6373
Objectives[6]ObjectiveMessages[0]Message = ~o~SHIT! I thought I was lower... Fuck, what a pain...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = -2861,634
Objectives[6]ObjectiveMessages[1]positionY = 1465,691
Objectives[6]ObjectiveMessages[1]positionZ = 77,28412
Objectives[6]ObjectiveMessages[1]Message = ~b~But, didn't you have to land?
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 4
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = -2862,552
Objectives[6]ObjectiveMessages[2]positionY = 1470,393
Objectives[6]ObjectiveMessages[2]positionZ = 75,99025
Objectives[6]ObjectiveMessages[2]Message = ~o~It takes too long with that fucking thing.
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 8
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = True
Objectives[6]ObjectiveMessages[2]TypeTextMesage = False
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = -2863,734
Objectives[6]ObjectiveMessages[3]positionY = 1476,474
Objectives[6]ObjectiveMessages[3]positionZ = 74,42033
Objectives[6]ObjectiveMessages[3]Message = ~o~So why did you make me come here?
Objectives[6]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[3]Sender = 
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = White
Objectives[6]ObjectiveMessages[3]PlayFromStart = False
Objectives[6]ObjectiveMessages[3]Delay = True
Objectives[6]ObjectiveMessages[3]DelayTime = 12
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = True
Objectives[6]ObjectiveMessages[3]TypeTextMesage = False
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[7]Text = 
Objectives[7]FaildText = 
Objectives[7]Type = Enter_Vehicle
Objectives[7]positionX = -3227,889
Objectives[7]positionY = 1352,9
Objectives[7]positionZ = 0,3718469
Objectives[7]EnterVehicle_AsPassenger = False
Objectives[7]EnterVehicle_CanExit = True
Objectives[7]EnterVehicle_SetIsWanted = False
Objectives[7]EnterVehicle_SeatIndex = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = -2864,814
Objectives[7]ObjectiveMessages[0]positionY = 1482,003
Objectives[7]ObjectiveMessages[0]positionZ = 73,08496
Objectives[7]ObjectiveMessages[0]Message = ~b~I'll explain on the boat, come on it's late.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Text = 
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 0
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -3427,035
Objectives[8]positionY = 967,4984
Objectives[8]positionZ = 7,351701
Objectives[8]Heading = 148,6421
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 300
Objectives[8]PlaySound = False
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 4
Objectives[8]ObjectiveMessages[0]positionX = -2875,917
Objectives[8]ObjectiveMessages[0]positionY = 1495,211
Objectives[8]ObjectiveMessages[0]positionZ = 67,9779
Objectives[8]ObjectiveMessages[0]Message = ~o~Where did you find those clothes?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -2877,133
Objectives[8]ObjectiveMessages[1]positionY = 1499,481
Objectives[8]ObjectiveMessages[1]positionZ = 66,77726
Objectives[8]ObjectiveMessages[1]Message = ~b~They were on the boat, probably Jimmy's.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 4
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = -2883,778
Objectives[8]ObjectiveMessages[2]positionY = 1504,37
Objectives[8]ObjectiveMessages[2]positionZ = 64,83501
Objectives[8]ObjectiveMessages[2]Message = ~o~Umh... they don't look like Jimmy's, more likely of some Amanda's lover.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 8
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = -2888,33
Objectives[8]ObjectiveMessages[3]positionY = 1509,284
Objectives[8]ObjectiveMessages[3]positionZ = 62,87996
Objectives[8]ObjectiveMessages[3]Message = ~b~DON'T TALK BULLSHIT!
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 13
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = True
Objectives[8]ObjectiveMessages[3]TypeTextMesage = False
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = -3225,601
Objectives[9]positionY = 1348,409
Objectives[9]positionZ = 0,2340824
Objectives[9]SetPlayerActor_Use_Player = True
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[9]SetPlayerActor_Use_Actor = False
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 3
Objectives[9]Task_List[0]Type = EnterVehicle
Objectives[9]Task_List[0]PositionX = -3225,564
Objectives[9]Task_List[0]PositionY = 1348,456
Objectives[9]Task_List[0]PositionZ = 0,834297
Objectives[9]Task_List[0]Speed = 1
Objectives[9]Task_List[0]SeatIndex = -1
Objectives[9]Task_List[0]TaskIndex = 0
Objectives[9]Task_List[0]Warp = False
Objectives[9]Task_List[1]Type = Drive
Objectives[9]Task_List[1]PositionX = -3486,357
Objectives[9]Task_List[1]PositionY = 1003,769
Objectives[9]Task_List[1]PositionZ = 0,8552324
Objectives[9]Task_List[1]Speed = 25
Objectives[9]Task_List[1]StopBeforeVehicles = False
Objectives[9]Task_List[1]StopBeforeActors = False
Objectives[9]Task_List[1]AvoidVehicles = True
Objectives[9]Task_List[1]AvoidEmptyVehicles = True
Objectives[9]Task_List[1]AvoidActors = True
Objectives[9]Task_List[1]AvoidObjects = True
Objectives[9]Task_List[1]StopAtLights = False
Objectives[9]Task_List[1]UseBlinkers = True
Objectives[9]Task_List[1]AllowGoingWrongWay = True
Objectives[9]Task_List[1]Reverse = False
Objectives[9]Task_List[1]TakeShortestPath = True
Objectives[9]Task_List[1]IgnoreRoads = True
Objectives[9]Task_List[1]IgnoreAllPathing = True
Objectives[9]Task_List[1]AvoidHighWays = True
Objectives[9]Task_List[2]Type = Drive
Objectives[9]Task_List[2]PositionX = -3479,167
Objectives[9]Task_List[2]PositionY = 725,448
Objectives[9]Task_List[2]PositionZ = 0,4474381
Objectives[9]Task_List[2]Speed = 25
Objectives[9]Task_List[2]StopBeforeVehicles = False
Objectives[9]Task_List[2]StopBeforeActors = False
Objectives[9]Task_List[2]AvoidVehicles = True
Objectives[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[9]Task_List[2]AvoidActors = True
Objectives[9]Task_List[2]AvoidObjects = True
Objectives[9]Task_List[2]StopAtLights = False
Objectives[9]Task_List[2]UseBlinkers = True
Objectives[9]Task_List[2]AllowGoingWrongWay = True
Objectives[9]Task_List[2]Reverse = False
Objectives[9]Task_List[2]TakeShortestPath = True
Objectives[9]Task_List[2]IgnoreRoads = True
Objectives[9]Task_List[2]IgnoreAllPathing = True
Objectives[9]Task_List[2]AvoidHighWays = True
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -3220,419
Objectives[10]positionY = 1355,383
Objectives[10]positionZ = 0,3730388
Objectives[10]Cutscenes_Time = 5
Objectives[10]Cutscenes_Trans_Time = 5
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = True
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 3
Objectives[10]Cutscenes_Follow_Hieght = 2
Objectives[10]Cutscenes_Follow_Angle = 280
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 2
Objectives[10]ObjectiveMessages[0]positionX = -2890,624
Objectives[10]ObjectiveMessages[0]positionY = 1522,492
Objectives[10]ObjectiveMessages[0]positionZ = 57,58193
Objectives[10]ObjectiveMessages[0]Message = ~o~So, you told me you found the movies guy?
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -2891,679
Objectives[10]ObjectiveMessages[1]positionY = 1526,31
Objectives[10]ObjectiveMessages[1]positionZ = 55,81659
Objectives[10]ObjectiveMessages[1]Message = ~b~Yes, I found out where he lives, and I have a plan.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 5
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = -3231,413
Objectives[11]positionY = 1353,047
Objectives[11]positionZ = 0,7644777
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 6
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = True
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 3
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 50
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = -2887,881
Objectives[11]ObjectiveMessages[0]positionY = 1540,116
Objectives[11]ObjectiveMessages[0]positionZ = 52,79552
Objectives[11]ObjectiveMessages[0]Message = ~o~What plan?
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -2890,812
Objectives[11]ObjectiveMessages[1]positionY = 1546,667
Objectives[11]ObjectiveMessages[1]positionZ = 48,51669
Objectives[11]ObjectiveMessages[1]Message = ~b~We kidnap the star.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 2
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -3234,013
Objectives[12]positionY = 1354,826
Objectives[12]positionZ = -0,4298438
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 30
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = True
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 6
Objectives[12]mission_Vehicles[0]positionX = -3262,667
Objectives[12]mission_Vehicles[0]positionY = 796,0513
Objectives[12]mission_Vehicles[0]positionZ = 1,048768
Objectives[12]mission_Vehicles[0]Heading = 193,422
Objectives[12]mission_Vehicles[0]Name = Marquis
Objectives[12]mission_Vehicles[0]Model = marquis
Objectives[12]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]SecondaryColor = Orange
Objectives[12]mission_Vehicles[0]PearlescentColor = Orange
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[1]positionX = -3239,234
Objectives[12]mission_Vehicles[1]positionY = 760,858
Objectives[12]mission_Vehicles[1]positionZ = 0,735229
Objectives[12]mission_Vehicles[1]Heading = 67,95938
Objectives[12]mission_Vehicles[1]Name = Marquis
Objectives[12]mission_Vehicles[1]Model = marquis
Objectives[12]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[1]SecondaryColor = HotPink
Objectives[12]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[1]HasPearlescent = False
Objectives[12]mission_Vehicles[1]Livery = 0
Objectives[12]mission_Vehicles[1]DirtLevel = 0
Objectives[12]mission_Vehicles[1]LockedForPlayer = False
Objectives[12]mission_Vehicles[1]Locked = False
Objectives[12]mission_Vehicles[1]Alarm = False
Objectives[12]mission_Vehicles[1]HotWired = False
Objectives[12]mission_Vehicles[1]Invincible = False
Objectives[12]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[1]Remove_After = 0
Objectives[12]mission_Vehicles[1]Survive_Number = 0
Objectives[12]mission_Vehicles[1]Failed_Text = 
Objectives[12]mission_Vehicles[2]positionX = -3253,77
Objectives[12]mission_Vehicles[2]positionY = 782,538
Objectives[12]mission_Vehicles[2]positionZ = 0,4020209
Objectives[12]mission_Vehicles[2]Heading = 71,68469
Objectives[12]mission_Vehicles[2]Name = Seashark
Objectives[12]mission_Vehicles[2]Model = seashark3
Objectives[12]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[12]mission_Vehicles[2]SecondaryColor = HotPink
Objectives[12]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[2]HasPearlescent = False
Objectives[12]mission_Vehicles[2]Livery = 0
Objectives[12]mission_Vehicles[2]DirtLevel = 0
Objectives[12]mission_Vehicles[2]LockedForPlayer = False
Objectives[12]mission_Vehicles[2]Locked = False
Objectives[12]mission_Vehicles[2]Alarm = False
Objectives[12]mission_Vehicles[2]HotWired = False
Objectives[12]mission_Vehicles[2]Invincible = False
Objectives[12]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[2]Remove_After = 0
Objectives[12]mission_Vehicles[2]Survive_Number = 0
Objectives[12]mission_Vehicles[2]Failed_Text = 
Objectives[12]mission_Vehicles[3]positionX = -3246,698
Objectives[12]mission_Vehicles[3]positionY = 777,0618
Objectives[12]mission_Vehicles[3]positionZ = 0,2535929
Objectives[12]mission_Vehicles[3]Heading = 148,0636
Objectives[12]mission_Vehicles[3]Name = Seashark
Objectives[12]mission_Vehicles[3]Model = seashark3
Objectives[12]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[3]SecondaryColor = Green
Objectives[12]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[3]HasPearlescent = False
Objectives[12]mission_Vehicles[3]Livery = 0
Objectives[12]mission_Vehicles[3]DirtLevel = 0
Objectives[12]mission_Vehicles[3]LockedForPlayer = False
Objectives[12]mission_Vehicles[3]Locked = False
Objectives[12]mission_Vehicles[3]Alarm = False
Objectives[12]mission_Vehicles[3]HotWired = False
Objectives[12]mission_Vehicles[3]Invincible = False
Objectives[12]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[3]Remove_After = 0
Objectives[12]mission_Vehicles[3]Survive_Number = 0
Objectives[12]mission_Vehicles[3]Failed_Text = 
Objectives[12]mission_Vehicles[4]positionX = -3252,245
Objectives[12]mission_Vehicles[4]positionY = 774,1153
Objectives[12]mission_Vehicles[4]positionZ = 0,1913415
Objectives[12]mission_Vehicles[4]Heading = 43,48472
Objectives[12]mission_Vehicles[4]Name = Seashark
Objectives[12]mission_Vehicles[4]Model = seashark3
Objectives[12]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[4]SecondaryColor = EpsilonBlue
Objectives[12]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[4]HasPearlescent = False
Objectives[12]mission_Vehicles[4]Livery = 0
Objectives[12]mission_Vehicles[4]DirtLevel = 0
Objectives[12]mission_Vehicles[4]LockedForPlayer = False
Objectives[12]mission_Vehicles[4]Locked = False
Objectives[12]mission_Vehicles[4]Alarm = False
Objectives[12]mission_Vehicles[4]HotWired = False
Objectives[12]mission_Vehicles[4]Invincible = False
Objectives[12]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[4]Remove_After = 0
Objectives[12]mission_Vehicles[4]Survive_Number = 0
Objectives[12]mission_Vehicles[4]Failed_Text = 
Objectives[12]mission_Vehicles[5]positionX = -3257,015
Objectives[12]mission_Vehicles[5]positionY = 787,2006
Objectives[12]mission_Vehicles[5]positionZ = 0,7802483
Objectives[12]mission_Vehicles[5]Heading = 88,86467
Objectives[12]mission_Vehicles[5]Name = Toro
Objectives[12]mission_Vehicles[5]Model = jetmax
Objectives[12]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[5]SecondaryColor = EpsilonBlue
Objectives[12]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[5]HasPearlescent = False
Objectives[12]mission_Vehicles[5]Livery = 0
Objectives[12]mission_Vehicles[5]DirtLevel = 0
Objectives[12]mission_Vehicles[5]LockedForPlayer = False
Objectives[12]mission_Vehicles[5]Locked = False
Objectives[12]mission_Vehicles[5]Alarm = False
Objectives[12]mission_Vehicles[5]HotWired = False
Objectives[12]mission_Vehicles[5]Invincible = False
Objectives[12]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[5]Remove_After = 0
Objectives[12]mission_Vehicles[5]Survive_Number = 0
Objectives[12]mission_Vehicles[5]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -3229,092
Objectives[13]positionY = 1359,59
Objectives[13]positionZ = -0,4442615
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 1
Objectives[13]Task_List[0]Type = Pause
Objectives[13]Task_List[0]positionX = -3229,092
Objectives[13]Task_List[0]positionY = 1359,59
Objectives[13]Task_List[0]positionZ = 0,4947914
Objectives[13]Task_List[0]time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 0
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = -3468,47
Objectives[14]positionY = 813,6139
Objectives[14]positionZ = 0,5484456
Objectives[14]Heading = 303,1043
Objectives[14]Diameter = 20
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 25
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = -2894,421
Objectives[14]ObjectiveMessages[0]positionY = 1555,712
Objectives[14]ObjectiveMessages[0]positionZ = 43,34916
Objectives[14]ObjectiveMessages[0]Message = ~o~Umh... sounds like a good plan...
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = -3150,09
Objectives[15]positionY = 1365,293
Objectives[15]positionZ = 17,84343
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = EnterVehicle
Objectives[15]Task_List[0]PositionX = -3235,456
Objectives[15]Task_List[0]PositionY = 1358,497
Objectives[15]Task_List[0]PositionZ = -0,7361221
Objectives[15]Task_List[0]Speed = 1
Objectives[15]Task_List[0]SeatIndex = 0
Objectives[15]Task_List[0]TaskIndex = 0
Objectives[15]Task_List[0]Warp = True
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -2805,926
Objectives[16]positionY = 1427,067
Objectives[16]positionZ = 103,5
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = True
Objectives[16]SetPlayerActor_RelationshipGroup = Friend
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = True
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 4
Objectives[16]Task_List[0]Type = EnterVehicle
Objectives[16]Task_List[0]PositionX = -3233,266
Objectives[16]Task_List[0]PositionY = 1359,32
Objectives[16]Task_List[0]PositionZ = -0,5172653
Objectives[16]Task_List[0]Speed = 1
Objectives[16]Task_List[0]SeatIndex = -1
Objectives[16]Task_List[0]TaskIndex = 0
Objectives[16]Task_List[0]Warp = True
Objectives[16]Task_List[1]Type = Drive
Objectives[16]Task_List[1]PositionX = -3324,437
Objectives[16]Task_List[1]PositionY = 764,5411
Objectives[16]Task_List[1]PositionZ = 0,425444
Objectives[16]Task_List[1]Speed = 10
Objectives[16]Task_List[1]StopBeforeVehicles = False
Objectives[16]Task_List[1]StopBeforeActors = False
Objectives[16]Task_List[1]AvoidVehicles = True
Objectives[16]Task_List[1]AvoidEmptyVehicles = True
Objectives[16]Task_List[1]AvoidActors = True
Objectives[16]Task_List[1]AvoidObjects = True
Objectives[16]Task_List[1]StopAtLights = False
Objectives[16]Task_List[1]UseBlinkers = True
Objectives[16]Task_List[1]AllowGoingWrongWay = True
Objectives[16]Task_List[1]Reverse = False
Objectives[16]Task_List[1]TakeShortestPath = True
Objectives[16]Task_List[1]IgnoreRoads = True
Objectives[16]Task_List[1]IgnoreAllPathing = True
Objectives[16]Task_List[1]AvoidHighWays = True
Objectives[16]Task_List[2]Type = Drive
Objectives[16]Task_List[2]PositionX = -3332,399
Objectives[16]Task_List[2]PositionY = 836,7978
Objectives[16]Task_List[2]PositionZ = 0,7783119
Objectives[16]Task_List[2]Speed = 5
Objectives[16]Task_List[2]StopBeforeVehicles = False
Objectives[16]Task_List[2]StopBeforeActors = False
Objectives[16]Task_List[2]AvoidVehicles = True
Objectives[16]Task_List[2]AvoidEmptyVehicles = True
Objectives[16]Task_List[2]AvoidActors = True
Objectives[16]Task_List[2]AvoidObjects = True
Objectives[16]Task_List[2]StopAtLights = False
Objectives[16]Task_List[2]UseBlinkers = True
Objectives[16]Task_List[2]AllowGoingWrongWay = True
Objectives[16]Task_List[2]Reverse = False
Objectives[16]Task_List[2]TakeShortestPath = True
Objectives[16]Task_List[2]IgnoreRoads = True
Objectives[16]Task_List[2]IgnoreAllPathing = True
Objectives[16]Task_List[2]AvoidHighWays = True
Objectives[16]Task_List[3]Type = Drive
Objectives[16]Task_List[3]PositionX = -3331,222
Objectives[16]Task_List[3]PositionY = 662,2596
Objectives[16]Task_List[3]PositionZ = -0,075023
Objectives[16]Task_List[3]Speed = 5
Objectives[16]Task_List[3]StopBeforeVehicles = False
Objectives[16]Task_List[3]StopBeforeActors = False
Objectives[16]Task_List[3]AvoidVehicles = True
Objectives[16]Task_List[3]AvoidEmptyVehicles = True
Objectives[16]Task_List[3]AvoidActors = True
Objectives[16]Task_List[3]AvoidObjects = True
Objectives[16]Task_List[3]StopAtLights = False
Objectives[16]Task_List[3]UseBlinkers = True
Objectives[16]Task_List[3]AllowGoingWrongWay = True
Objectives[16]Task_List[3]Reverse = False
Objectives[16]Task_List[3]TakeShortestPath = True
Objectives[16]Task_List[3]IgnoreRoads = True
Objectives[16]Task_List[3]IgnoreAllPathing = True
Objectives[16]Task_List[3]AvoidHighWays = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = -3237,143
Objectives[17]positionY = 793,1288
Objectives[17]positionZ = 8,158943
Objectives[17]Cutscenes_Time = 10
Objectives[17]Cutscenes_Trans_Time = 10
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = True
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 30
Objectives[17]Cutscenes_Follow_Hieght = 5
Objectives[17]Cutscenes_Follow_Angle = 300
Objectives[17]mission_ActorsCount = 22
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -3256,256
Objectives[17]mission_Actors[0]positionY = 798,6626
Objectives[17]mission_Actors[0]positionZ = 8,93091
Objectives[17]mission_Actors[0]Heading = 313,8893
Objectives[17]mission_Actors[0]String_Name = a_f_y_topless_01
Objectives[17]mission_Actors[0]Relationship_Group = Neutral
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = 966099553
Objectives[17]mission_Actors[0]Variation = Random
Objectives[17]mission_Actors[0]Task = 3
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = -3256,896
Objectives[17]mission_Actors[1]positionY = 798,8641
Objectives[17]mission_Actors[1]positionZ = 8,930909
Objectives[17]mission_Actors[1]Heading = 295,9368
Objectives[17]mission_Actors[1]String_Name = a_f_y_topless_01
Objectives[17]mission_Actors[1]Relationship_Group = Neutral
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = Unarmed
Objectives[17]mission_Actors[1]Variation = Random
Objectives[17]mission_Actors[1]Task = 3
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = -3247,252
Objectives[17]mission_Actors[2]positionY = 784,7198
Objectives[17]mission_Actors[2]positionZ = 8,93091
Objectives[17]mission_Actors[2]Heading = 113,6421
Objectives[17]mission_Actors[2]String_Name = a_f_m_beach_01
Objectives[17]mission_Actors[2]Relationship_Group = Neutral
Objectives[17]mission_Actors[2]AddBlip = False
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 100
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = 966099553
Objectives[17]mission_Actors[2]Variation = Random
Objectives[17]mission_Actors[2]Task = 3
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[17]mission_Actors[3]Survive_Number = 0
Objectives[17]mission_Actors[3]Failed_Text = 
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = -3247,776
Objectives[17]mission_Actors[3]positionY = 785,5158
Objectives[17]mission_Actors[3]positionZ = 8,93091
Objectives[17]mission_Actors[3]Heading = 189,112
Objectives[17]mission_Actors[3]String_Name = a_f_m_beach_01
Objectives[17]mission_Actors[3]Relationship_Group = Neutral
Objectives[17]mission_Actors[3]AddBlip = False
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 100
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 30
Objectives[17]mission_Actors[3]Hearing_Range = 30
Objectives[17]mission_Actors[3]CombatMovement = Offensive
Objectives[17]mission_Actors[3]weapon = 966099553
Objectives[17]mission_Actors[3]Variation = Random
Objectives[17]mission_Actors[3]Task = 3
Objectives[17]mission_Actors[3]Task_Guard_Range = 5
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[17]mission_Actors[4]Survive_Number = 0
Objectives[17]mission_Actors[4]Failed_Text = 
Objectives[17]mission_Actors[4]Remove_After = 0
Objectives[17]mission_Actors[4]positionX = -3230,325
Objectives[17]mission_Actors[4]positionY = 789,5135
Objectives[17]mission_Actors[4]positionZ = 8,931201
Objectives[17]mission_Actors[4]Heading = 116,1544
Objectives[17]mission_Actors[4]String_Name = a_f_y_topless_01
Objectives[17]mission_Actors[4]Relationship_Group = Neutral
Objectives[17]mission_Actors[4]AddBlip = False
Objectives[17]mission_Actors[4]ShowCone = False
Objectives[17]mission_Actors[4]Invincible = False
Objectives[17]mission_Actors[4]SetHealth = 100
Objectives[17]mission_Actors[4]DieFromHeadShot = True
Objectives[17]mission_Actors[4]CanExitVehicle = True
Objectives[17]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[4]AlwaysFight = True
Objectives[17]mission_Actors[4]Seeing_Range = 30
Objectives[17]mission_Actors[4]Hearing_Range = 30
Objectives[17]mission_Actors[4]CombatMovement = Offensive
Objectives[17]mission_Actors[4]weapon = Pistol
Objectives[17]mission_Actors[4]Variation = Random
Objectives[17]mission_Actors[4]Task = 3
Objectives[17]mission_Actors[4]Task_Guard_Range = 5
Objectives[17]mission_Actors[4]Task_Stay_In_Range = True
Objectives[17]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[17]mission_Actors[5]Survive_Number = 0
Objectives[17]mission_Actors[5]Failed_Text = 
Objectives[17]mission_Actors[5]Remove_After = 0
Objectives[17]mission_Actors[5]positionX = -3244,451
Objectives[17]mission_Actors[5]positionY = 793,4752
Objectives[17]mission_Actors[5]positionZ = 9,350773
Objectives[17]mission_Actors[5]Heading = 120,896
Objectives[17]mission_Actors[5]String_Name = a_f_y_topless_01
Objectives[17]mission_Actors[5]Relationship_Group = Neutral
Objectives[17]mission_Actors[5]AddBlip = False
Objectives[17]mission_Actors[5]ShowCone = False
Objectives[17]mission_Actors[5]Invincible = False
Objectives[17]mission_Actors[5]SetHealth = 100
Objectives[17]mission_Actors[5]DieFromHeadShot = True
Objectives[17]mission_Actors[5]CanExitVehicle = True
Objectives[17]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[5]AlwaysFight = True
Objectives[17]mission_Actors[5]Seeing_Range = 30
Objectives[17]mission_Actors[5]Hearing_Range = 30
Objectives[17]mission_Actors[5]CombatMovement = Offensive
Objectives[17]mission_Actors[5]weapon = 966099553
Objectives[17]mission_Actors[5]Variation = Random
Objectives[17]mission_Actors[5]Task = 3
Objectives[17]mission_Actors[5]Task_Guard_Range = 5
Objectives[17]mission_Actors[5]Task_Stay_In_Range = True
Objectives[17]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[17]mission_Actors[6]Survive_Number = 0
Objectives[17]mission_Actors[6]Failed_Text = 
Objectives[17]mission_Actors[6]Remove_After = 0
Objectives[17]mission_Actors[6]positionX = -3244,548
Objectives[17]mission_Actors[6]positionY = 793,9624
Objectives[17]mission_Actors[6]positionZ = 9,350773
Objectives[17]mission_Actors[6]Heading = 129,4373
Objectives[17]mission_Actors[6]String_Name = a_m_y_beach_01
Objectives[17]mission_Actors[6]Relationship_Group = Neutral
Objectives[17]mission_Actors[6]AddBlip = False
Objectives[17]mission_Actors[6]ShowCone = False
Objectives[17]mission_Actors[6]Invincible = False
Objectives[17]mission_Actors[6]SetHealth = 100
Objectives[17]mission_Actors[6]DieFromHeadShot = True
Objectives[17]mission_Actors[6]CanExitVehicle = True
Objectives[17]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[6]AlwaysFight = True
Objectives[17]mission_Actors[6]Seeing_Range = 30
Objectives[17]mission_Actors[6]Hearing_Range = 30
Objectives[17]mission_Actors[6]CombatMovement = Offensive
Objectives[17]mission_Actors[6]weapon = 966099553
Objectives[17]mission_Actors[6]Variation = Random
Objectives[17]mission_Actors[6]Task = 3
Objectives[17]mission_Actors[6]Task_Guard_Range = 5
Objectives[17]mission_Actors[6]Task_Stay_In_Range = True
Objectives[17]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[6]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[17]mission_Actors[7]Survive_Number = 0
Objectives[17]mission_Actors[7]Failed_Text = 
Objectives[17]mission_Actors[7]Remove_After = 0
Objectives[17]mission_Actors[7]positionX = -3237,442
Objectives[17]mission_Actors[7]positionY = 816,5714
Objectives[17]mission_Actors[7]positionZ = 8,930907
Objectives[17]mission_Actors[7]Heading = 311,2938
Objectives[17]mission_Actors[7]String_Name = a_m_y_beach_01
Objectives[17]mission_Actors[7]Relationship_Group = Neutral
Objectives[17]mission_Actors[7]AddBlip = False
Objectives[17]mission_Actors[7]ShowCone = False
Objectives[17]mission_Actors[7]Invincible = False
Objectives[17]mission_Actors[7]SetHealth = 100
Objectives[17]mission_Actors[7]DieFromHeadShot = True
Objectives[17]mission_Actors[7]CanExitVehicle = True
Objectives[17]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[7]AlwaysFight = True
Objectives[17]mission_Actors[7]Seeing_Range = 30
Objectives[17]mission_Actors[7]Hearing_Range = 30
Objectives[17]mission_Actors[7]CombatMovement = Offensive
Objectives[17]mission_Actors[7]weapon = Pistol
Objectives[17]mission_Actors[7]Variation = Random
Objectives[17]mission_Actors[7]Task = 3
Objectives[17]mission_Actors[7]Task_Guard_Range = 5
Objectives[17]mission_Actors[7]Task_Stay_In_Range = True
Objectives[17]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[17]mission_Actors[8]Survive_Number = 0
Objectives[17]mission_Actors[8]Failed_Text = 
Objectives[17]mission_Actors[8]Remove_After = 0
Objectives[17]mission_Actors[8]positionX = -3251,74
Objectives[17]mission_Actors[8]positionY = 805,1175
Objectives[17]mission_Actors[8]positionZ = 9,154813
Objectives[17]mission_Actors[8]Heading = 221,9913
Objectives[17]mission_Actors[8]String_Name = a_f_y_topless_01
Objectives[17]mission_Actors[8]Relationship_Group = Neutral
Objectives[17]mission_Actors[8]AddBlip = False
Objectives[17]mission_Actors[8]ShowCone = False
Objectives[17]mission_Actors[8]Invincible = False
Objectives[17]mission_Actors[8]SetHealth = 100
Objectives[17]mission_Actors[8]DieFromHeadShot = True
Objectives[17]mission_Actors[8]CanExitVehicle = True
Objectives[17]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[8]AlwaysFight = True
Objectives[17]mission_Actors[8]Seeing_Range = 30
Objectives[17]mission_Actors[8]Hearing_Range = 30
Objectives[17]mission_Actors[8]CombatMovement = Offensive
Objectives[17]mission_Actors[8]weapon = Pistol
Objectives[17]mission_Actors[8]Variation = Random
Objectives[17]mission_Actors[8]Task = 3
Objectives[17]mission_Actors[8]Task_Guard_Range = 5
Objectives[17]mission_Actors[8]Task_Stay_In_Range = True
Objectives[17]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[8]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[17]mission_Actors[9]Survive_Number = 0
Objectives[17]mission_Actors[9]Failed_Text = 
Objectives[17]mission_Actors[9]Remove_After = 0
Objectives[17]mission_Actors[9]positionX = -3231,526
Objectives[17]mission_Actors[9]positionY = 768,819
Objectives[17]mission_Actors[9]positionZ = 5,930597
Objectives[17]mission_Actors[9]Heading = 208,8957
Objectives[17]mission_Actors[9]String_Name = s_m_m_bouncer_01
Objectives[17]mission_Actors[9]Relationship_Group = Enemy1
Objectives[17]mission_Actors[9]AddBlip = True
Objectives[17]mission_Actors[9]ShowCone = False
Objectives[17]mission_Actors[9]Invincible = False
Objectives[17]mission_Actors[9]SetHealth = 100
Objectives[17]mission_Actors[9]DieFromHeadShot = True
Objectives[17]mission_Actors[9]CanExitVehicle = True
Objectives[17]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[9]AlwaysFight = True
Objectives[17]mission_Actors[9]Seeing_Range = 5
Objectives[17]mission_Actors[9]Hearing_Range = 5
Objectives[17]mission_Actors[9]CombatMovement = Offensive
Objectives[17]mission_Actors[9]weapon = Pistol
Objectives[17]mission_Actors[9]Variation = Random
Objectives[17]mission_Actors[9]Task = 1
Objectives[17]mission_Actors[9]Task_Guard_Range = 1
Objectives[17]mission_Actors[9]Task_Stay_In_Range = True
Objectives[17]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[9]Task_Scenario = NONE
Objectives[17]mission_Actors[10]Survive_Number = 0
Objectives[17]mission_Actors[10]Failed_Text = 
Objectives[17]mission_Actors[10]Remove_After = 0
Objectives[17]mission_Actors[10]positionX = -3245,933
Objectives[17]mission_Actors[10]positionY = 800,2171
Objectives[17]mission_Actors[10]positionZ = 14,08172
Objectives[17]mission_Actors[10]Heading = 174,3771
Objectives[17]mission_Actors[10]String_Name = a_f_m_beach_01
Objectives[17]mission_Actors[10]Relationship_Group = Neutral
Objectives[17]mission_Actors[10]AddBlip = False
Objectives[17]mission_Actors[10]ShowCone = False
Objectives[17]mission_Actors[10]Invincible = False
Objectives[17]mission_Actors[10]SetHealth = 100
Objectives[17]mission_Actors[10]DieFromHeadShot = True
Objectives[17]mission_Actors[10]CanExitVehicle = True
Objectives[17]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[10]AlwaysFight = True
Objectives[17]mission_Actors[10]Seeing_Range = 30
Objectives[17]mission_Actors[10]Hearing_Range = 30
Objectives[17]mission_Actors[10]CombatMovement = Offensive
Objectives[17]mission_Actors[10]weapon = 966099553
Objectives[17]mission_Actors[10]Variation = Random
Objectives[17]mission_Actors[10]Task = 3
Objectives[17]mission_Actors[10]Task_Guard_Range = 5
Objectives[17]mission_Actors[10]Task_Stay_In_Range = True
Objectives[17]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[10]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[17]mission_Actors[11]Survive_Number = 0
Objectives[17]mission_Actors[11]Failed_Text = 
Objectives[17]mission_Actors[11]Remove_After = 0
Objectives[17]mission_Actors[11]positionX = -3245,259
Objectives[17]mission_Actors[11]positionY = 799,5735
Objectives[17]mission_Actors[11]positionZ = 14,08172
Objectives[17]mission_Actors[11]Heading = 79,53043
Objectives[17]mission_Actors[11]String_Name = a_m_y_musclbeac_01
Objectives[17]mission_Actors[11]Relationship_Group = Neutral
Objectives[17]mission_Actors[11]AddBlip = False
Objectives[17]mission_Actors[11]ShowCone = False
Objectives[17]mission_Actors[11]Invincible = False
Objectives[17]mission_Actors[11]SetHealth = 100
Objectives[17]mission_Actors[11]DieFromHeadShot = True
Objectives[17]mission_Actors[11]CanExitVehicle = True
Objectives[17]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[11]AlwaysFight = True
Objectives[17]mission_Actors[11]Seeing_Range = 30
Objectives[17]mission_Actors[11]Hearing_Range = 30
Objectives[17]mission_Actors[11]CombatMovement = Offensive
Objectives[17]mission_Actors[11]weapon = Pistol
Objectives[17]mission_Actors[11]Variation = Random
Objectives[17]mission_Actors[11]Task = 3
Objectives[17]mission_Actors[11]Task_Guard_Range = 5
Objectives[17]mission_Actors[11]Task_Stay_In_Range = True
Objectives[17]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[11]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[17]mission_Actors[12]Survive_Number = 0
Objectives[17]mission_Actors[12]Failed_Text = 
Objectives[17]mission_Actors[12]Remove_After = 0
Objectives[17]mission_Actors[12]positionX = -3232,544
Objectives[17]mission_Actors[12]positionY = 791,4451
Objectives[17]mission_Actors[12]positionZ = 14,08172
Objectives[17]mission_Actors[12]Heading = 332,249
Objectives[17]mission_Actors[12]String_Name = a_f_y_topless_01
Objectives[17]mission_Actors[12]Relationship_Group = Neutral
Objectives[17]mission_Actors[12]AddBlip = False
Objectives[17]mission_Actors[12]ShowCone = False
Objectives[17]mission_Actors[12]Invincible = False
Objectives[17]mission_Actors[12]SetHealth = 100
Objectives[17]mission_Actors[12]DieFromHeadShot = True
Objectives[17]mission_Actors[12]CanExitVehicle = True
Objectives[17]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[12]AlwaysFight = True
Objectives[17]mission_Actors[12]Seeing_Range = 30
Objectives[17]mission_Actors[12]Hearing_Range = 30
Objectives[17]mission_Actors[12]CombatMovement = Offensive
Objectives[17]mission_Actors[12]weapon = 966099553
Objectives[17]mission_Actors[12]Variation = Random
Objectives[17]mission_Actors[12]Task = 3
Objectives[17]mission_Actors[12]Task_Guard_Range = 5
Objectives[17]mission_Actors[12]Task_Stay_In_Range = True
Objectives[17]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[12]Task_Scenario = WORLD_HUMAN_TOURIST_MOBILE
Objectives[17]mission_Actors[13]Survive_Number = 0
Objectives[17]mission_Actors[13]Failed_Text = 
Objectives[17]mission_Actors[13]Remove_After = 0
Objectives[17]mission_Actors[13]positionX = -3228,254
Objectives[17]mission_Actors[13]positionY = 760,8633
Objectives[17]mission_Actors[13]positionZ = 5,930596
Objectives[17]mission_Actors[13]Heading = 124,9906
Objectives[17]mission_Actors[13]String_Name = a_m_y_yoga_01
Objectives[17]mission_Actors[13]Relationship_Group = Neutral
Objectives[17]mission_Actors[13]AddBlip = False
Objectives[17]mission_Actors[13]ShowCone = False
Objectives[17]mission_Actors[13]Invincible = False
Objectives[17]mission_Actors[13]SetHealth = 100
Objectives[17]mission_Actors[13]DieFromHeadShot = True
Objectives[17]mission_Actors[13]CanExitVehicle = True
Objectives[17]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[13]AlwaysFight = True
Objectives[17]mission_Actors[13]Seeing_Range = 30
Objectives[17]mission_Actors[13]Hearing_Range = 30
Objectives[17]mission_Actors[13]CombatMovement = Offensive
Objectives[17]mission_Actors[13]weapon = Pistol
Objectives[17]mission_Actors[13]Variation = Random
Objectives[17]mission_Actors[13]Task = 3
Objectives[17]mission_Actors[13]Task_Guard_Range = 5
Objectives[17]mission_Actors[13]Task_Stay_In_Range = True
Objectives[17]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[13]Task_Scenario = WORLD_HUMAN_YOGA
Objectives[17]mission_Actors[14]Survive_Number = 0
Objectives[17]mission_Actors[14]Failed_Text = 
Objectives[17]mission_Actors[14]Remove_After = 0
Objectives[17]mission_Actors[14]positionX = -3227,667
Objectives[17]mission_Actors[14]positionY = 759,7549
Objectives[17]mission_Actors[14]positionZ = 5,930596
Objectives[17]mission_Actors[14]Heading = 129,558
Objectives[17]mission_Actors[14]String_Name = a_f_y_yoga_01
Objectives[17]mission_Actors[14]Relationship_Group = Neutral
Objectives[17]mission_Actors[14]AddBlip = False
Objectives[17]mission_Actors[14]ShowCone = False
Objectives[17]mission_Actors[14]Invincible = False
Objectives[17]mission_Actors[14]SetHealth = 100
Objectives[17]mission_Actors[14]DieFromHeadShot = True
Objectives[17]mission_Actors[14]CanExitVehicle = True
Objectives[17]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[14]AlwaysFight = True
Objectives[17]mission_Actors[14]Seeing_Range = 30
Objectives[17]mission_Actors[14]Hearing_Range = 30
Objectives[17]mission_Actors[14]CombatMovement = Offensive
Objectives[17]mission_Actors[14]weapon = Pistol
Objectives[17]mission_Actors[14]Variation = Random
Objectives[17]mission_Actors[14]Task = 3
Objectives[17]mission_Actors[14]Task_Guard_Range = 5
Objectives[17]mission_Actors[14]Task_Stay_In_Range = True
Objectives[17]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[14]Task_Scenario = WORLD_HUMAN_YOGA
Objectives[17]mission_Actors[15]Survive_Number = 0
Objectives[17]mission_Actors[15]Failed_Text = 
Objectives[17]mission_Actors[15]Remove_After = 0
Objectives[17]mission_Actors[15]positionX = -3224,761
Objectives[17]mission_Actors[15]positionY = 758,9861
Objectives[17]mission_Actors[15]positionZ = 5,930596
Objectives[17]mission_Actors[15]Heading = 286,8231
Objectives[17]mission_Actors[15]String_Name = a_f_m_beach_01
Objectives[17]mission_Actors[15]Relationship_Group = Neutral
Objectives[17]mission_Actors[15]AddBlip = False
Objectives[17]mission_Actors[15]ShowCone = False
Objectives[17]mission_Actors[15]Invincible = False
Objectives[17]mission_Actors[15]SetHealth = 100
Objectives[17]mission_Actors[15]DieFromHeadShot = True
Objectives[17]mission_Actors[15]CanExitVehicle = True
Objectives[17]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[15]AlwaysFight = True
Objectives[17]mission_Actors[15]Seeing_Range = 30
Objectives[17]mission_Actors[15]Hearing_Range = 30
Objectives[17]mission_Actors[15]CombatMovement = Offensive
Objectives[17]mission_Actors[15]weapon = Pistol
Objectives[17]mission_Actors[15]Variation = Random
Objectives[17]mission_Actors[15]Task = 2
Objectives[17]mission_Actors[15]Task_Guard_Range = 5
Objectives[17]mission_Actors[15]Task_Stay_In_Range = True
Objectives[17]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[15]Task_Scenario = NONE
Objectives[17]mission_Actors[16]Survive_Number = 0
Objectives[17]mission_Actors[16]Failed_Text = 
Objectives[17]mission_Actors[16]Remove_After = 0
Objectives[17]mission_Actors[16]positionX = -3205,103
Objectives[17]mission_Actors[16]positionY = 774,6195
Objectives[17]mission_Actors[16]positionZ = 8,93091
Objectives[17]mission_Actors[16]Heading = 4,001011
Objectives[17]mission_Actors[16]String_Name = s_m_m_bouncer_01
Objectives[17]mission_Actors[16]Relationship_Group = Enemy1
Objectives[17]mission_Actors[16]AddBlip = True
Objectives[17]mission_Actors[16]ShowCone = False
Objectives[17]mission_Actors[16]Invincible = False
Objectives[17]mission_Actors[16]SetHealth = 100
Objectives[17]mission_Actors[16]DieFromHeadShot = True
Objectives[17]mission_Actors[16]CanExitVehicle = True
Objectives[17]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[16]AlwaysFight = True
Objectives[17]mission_Actors[16]Seeing_Range = 10
Objectives[17]mission_Actors[16]Hearing_Range = 10
Objectives[17]mission_Actors[16]CombatMovement = Offensive
Objectives[17]mission_Actors[16]weapon = Pistol
Objectives[17]mission_Actors[16]Variation = Random
Objectives[17]mission_Actors[16]Task = 1
Objectives[17]mission_Actors[16]Task_Guard_Range = 1
Objectives[17]mission_Actors[16]Task_Stay_In_Range = True
Objectives[17]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[16]Task_Scenario = NONE
Objectives[17]mission_Actors[17]Survive_Number = 0
Objectives[17]mission_Actors[17]Failed_Text = 
Objectives[17]mission_Actors[17]Remove_After = 0
Objectives[17]mission_Actors[17]positionX = -3198,516
Objectives[17]mission_Actors[17]positionY = 791,4215
Objectives[17]mission_Actors[17]positionZ = 8,925341
Objectives[17]mission_Actors[17]Heading = 249,0423
Objectives[17]mission_Actors[17]String_Name = s_m_m_bouncer_01
Objectives[17]mission_Actors[17]Relationship_Group = Enemy1
Objectives[17]mission_Actors[17]AddBlip = True
Objectives[17]mission_Actors[17]ShowCone = False
Objectives[17]mission_Actors[17]Invincible = False
Objectives[17]mission_Actors[17]SetHealth = 100
Objectives[17]mission_Actors[17]DieFromHeadShot = True
Objectives[17]mission_Actors[17]CanExitVehicle = True
Objectives[17]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[17]AlwaysFight = True
Objectives[17]mission_Actors[17]Seeing_Range = 30
Objectives[17]mission_Actors[17]Hearing_Range = 30
Objectives[17]mission_Actors[17]CombatMovement = Offensive
Objectives[17]mission_Actors[17]weapon = Pistol
Objectives[17]mission_Actors[17]Variation = Random
Objectives[17]mission_Actors[17]Task = 1
Objectives[17]mission_Actors[17]Task_Guard_Range = 1
Objectives[17]mission_Actors[17]Task_Stay_In_Range = True
Objectives[17]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[17]Task_Scenario = NONE
Objectives[17]mission_Actors[18]Survive_Number = 0
Objectives[17]mission_Actors[18]Failed_Text = 
Objectives[17]mission_Actors[18]Remove_After = 0
Objectives[17]mission_Actors[18]positionX = -3245,492
Objectives[17]mission_Actors[18]positionY = 811,5297
Objectives[17]mission_Actors[18]positionZ = 8,93091
Objectives[17]mission_Actors[18]Heading = 63,97807
Objectives[17]mission_Actors[18]String_Name = s_m_m_bouncer_01
Objectives[17]mission_Actors[18]Relationship_Group = Enemy1
Objectives[17]mission_Actors[18]AddBlip = True
Objectives[17]mission_Actors[18]ShowCone = False
Objectives[17]mission_Actors[18]Invincible = False
Objectives[17]mission_Actors[18]SetHealth = 100
Objectives[17]mission_Actors[18]DieFromHeadShot = True
Objectives[17]mission_Actors[18]CanExitVehicle = True
Objectives[17]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[18]AlwaysFight = True
Objectives[17]mission_Actors[18]Seeing_Range = 30
Objectives[17]mission_Actors[18]Hearing_Range = 30
Objectives[17]mission_Actors[18]CombatMovement = Offensive
Objectives[17]mission_Actors[18]weapon = Pistol
Objectives[17]mission_Actors[18]Variation = Random
Objectives[17]mission_Actors[18]Task = 1
Objectives[17]mission_Actors[18]Task_Guard_Range = 1
Objectives[17]mission_Actors[18]Task_Stay_In_Range = True
Objectives[17]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[18]Task_Scenario = NONE
Objectives[17]mission_Actors[19]Survive_Number = 0
Objectives[17]mission_Actors[19]Failed_Text = 
Objectives[17]mission_Actors[19]Remove_After = 0
Objectives[17]mission_Actors[19]positionX = -3232,091
Objectives[17]mission_Actors[19]positionY = 829,6736
Objectives[17]mission_Actors[19]positionZ = 14,71908
Objectives[17]mission_Actors[19]Heading = 64,00063
Objectives[17]mission_Actors[19]String_Name = s_m_m_bouncer_01
Objectives[17]mission_Actors[19]Relationship_Group = Enemy1
Objectives[17]mission_Actors[19]AddBlip = True
Objectives[17]mission_Actors[19]ShowCone = False
Objectives[17]mission_Actors[19]Invincible = False
Objectives[17]mission_Actors[19]SetHealth = 100
Objectives[17]mission_Actors[19]DieFromHeadShot = True
Objectives[17]mission_Actors[19]CanExitVehicle = True
Objectives[17]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[19]AlwaysFight = True
Objectives[17]mission_Actors[19]Seeing_Range = 30
Objectives[17]mission_Actors[19]Hearing_Range = 30
Objectives[17]mission_Actors[19]CombatMovement = Offensive
Objectives[17]mission_Actors[19]weapon = Pistol
Objectives[17]mission_Actors[19]Variation = Random
Objectives[17]mission_Actors[19]Task = 1
Objectives[17]mission_Actors[19]Task_Guard_Range = 1
Objectives[17]mission_Actors[19]Task_Stay_In_Range = True
Objectives[17]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[19]Task_Scenario = NONE
Objectives[17]mission_Actors[20]Survive_Number = 0
Objectives[17]mission_Actors[20]Failed_Text = 
Objectives[17]mission_Actors[20]Remove_After = 0
Objectives[17]mission_Actors[20]positionX = -3228,282
Objectives[17]mission_Actors[20]positionY = 786,3259
Objectives[17]mission_Actors[20]positionZ = 14,08172
Objectives[17]mission_Actors[20]Heading = 33,06863
Objectives[17]mission_Actors[20]String_Name = s_m_m_bouncer_01
Objectives[17]mission_Actors[20]Relationship_Group = Enemy1
Objectives[17]mission_Actors[20]AddBlip = True
Objectives[17]mission_Actors[20]ShowCone = False
Objectives[17]mission_Actors[20]Invincible = False
Objectives[17]mission_Actors[20]SetHealth = 100
Objectives[17]mission_Actors[20]DieFromHeadShot = True
Objectives[17]mission_Actors[20]CanExitVehicle = True
Objectives[17]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[20]AlwaysFight = True
Objectives[17]mission_Actors[20]Seeing_Range = 30
Objectives[17]mission_Actors[20]Hearing_Range = 30
Objectives[17]mission_Actors[20]CombatMovement = Offensive
Objectives[17]mission_Actors[20]weapon = Pistol
Objectives[17]mission_Actors[20]Variation = Random
Objectives[17]mission_Actors[20]Task = 1
Objectives[17]mission_Actors[20]Task_Guard_Range = 1
Objectives[17]mission_Actors[20]Task_Stay_In_Range = True
Objectives[17]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[20]Task_Scenario = NONE
Objectives[17]mission_Actors[21]Survive_Number = 0
Objectives[17]mission_Actors[21]Failed_Text = 
Objectives[17]mission_Actors[21]Remove_After = 0
Objectives[17]mission_Actors[21]positionX = -3210,755
Objectives[17]mission_Actors[21]positionY = 796,8947
Objectives[17]mission_Actors[21]positionZ = 8,927574
Objectives[17]mission_Actors[21]Heading = 120,0125
Objectives[17]mission_Actors[21]String_Name = s_m_m_bouncer_01
Objectives[17]mission_Actors[21]Relationship_Group = Enemy1
Objectives[17]mission_Actors[21]AddBlip = True
Objectives[17]mission_Actors[21]ShowCone = False
Objectives[17]mission_Actors[21]Invincible = False
Objectives[17]mission_Actors[21]SetHealth = 500
Objectives[17]mission_Actors[21]DieFromHeadShot = True
Objectives[17]mission_Actors[21]CanExitVehicle = True
Objectives[17]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[21]AlwaysFight = True
Objectives[17]mission_Actors[21]Seeing_Range = 30
Objectives[17]mission_Actors[21]Hearing_Range = 30
Objectives[17]mission_Actors[21]CombatMovement = Offensive
Objectives[17]mission_Actors[21]weapon = Pistol
Objectives[17]mission_Actors[21]Variation = Random
Objectives[17]mission_Actors[21]Task = 1
Objectives[17]mission_Actors[21]Task_Guard_Range = 1
Objectives[17]mission_Actors[21]Task_Stay_In_Range = True
Objectives[17]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[21]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 13
Objectives[17]mission_Vehicles[0]positionX = -3201,103
Objectives[17]mission_Vehicles[0]positionY = 836,4027
Objectives[17]mission_Vehicles[0]positionZ = 8,465446
Objectives[17]mission_Vehicles[0]Heading = 121,304
Objectives[17]mission_Vehicles[0]Name = Zorrusso
Objectives[17]mission_Vehicles[0]Model = zorrusso
Objectives[17]mission_Vehicles[0]PrimaryColor = MetallicWhite
Objectives[17]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = 0
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = True
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = True
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[1]positionX = -3205,438
Objectives[17]mission_Vehicles[1]positionY = 844,5442
Objectives[17]mission_Vehicles[1]positionZ = 8,509635
Objectives[17]mission_Vehicles[1]Heading = 120,9301
Objectives[17]mission_Vehicles[1]Name = Zentorno
Objectives[17]mission_Vehicles[1]Model = zentorno
Objectives[17]mission_Vehicles[1]PrimaryColor = MetallicOrange
Objectives[17]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[17]mission_Vehicles[1]PearlescentColor = MetallicOrange
Objectives[17]mission_Vehicles[1]HasPearlescent = True
Objectives[17]mission_Vehicles[1]Livery = 0
Objectives[17]mission_Vehicles[1]DirtLevel = 0
Objectives[17]mission_Vehicles[1]LockedForPlayer = True
Objectives[17]mission_Vehicles[1]Locked = False
Objectives[17]mission_Vehicles[1]Alarm = False
Objectives[17]mission_Vehicles[1]HotWired = False
Objectives[17]mission_Vehicles[1]Invincible = True
Objectives[17]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[1]Remove_After = 0
Objectives[17]mission_Vehicles[1]Survive_Number = 0
Objectives[17]mission_Vehicles[1]Failed_Text = 
Objectives[17]mission_Vehicles[2]positionX = -3243,844
Objectives[17]mission_Vehicles[2]positionY = 822,7491
Objectives[17]mission_Vehicles[2]positionZ = 8,462016
Objectives[17]mission_Vehicles[2]Heading = 267,8481
Objectives[17]mission_Vehicles[2]Name = Vagner
Objectives[17]mission_Vehicles[2]Model = vagner
Objectives[17]mission_Vehicles[2]PrimaryColor = MetallicBlue
Objectives[17]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[17]mission_Vehicles[2]PearlescentColor = MetallicBlue
Objectives[17]mission_Vehicles[2]HasPearlescent = False
Objectives[17]mission_Vehicles[2]Livery = 0
Objectives[17]mission_Vehicles[2]DirtLevel = 0
Objectives[17]mission_Vehicles[2]LockedForPlayer = True
Objectives[17]mission_Vehicles[2]Locked = False
Objectives[17]mission_Vehicles[2]Alarm = False
Objectives[17]mission_Vehicles[2]HotWired = False
Objectives[17]mission_Vehicles[2]Invincible = True
Objectives[17]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[2]Remove_After = 0
Objectives[17]mission_Vehicles[2]Survive_Number = 0
Objectives[17]mission_Vehicles[2]Failed_Text = 
Objectives[17]mission_Vehicles[3]positionX = -3215,943
Objectives[17]mission_Vehicles[3]positionY = 837,1078
Objectives[17]mission_Vehicles[3]positionZ = 8,094182
Objectives[17]mission_Vehicles[3]Heading = 198,6482
Objectives[17]mission_Vehicles[3]Name = Turismo R
Objectives[17]mission_Vehicles[3]Model = turismor
Objectives[17]mission_Vehicles[3]PrimaryColor = MetallicFormulaRed
Objectives[17]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[17]mission_Vehicles[3]PearlescentColor = MetallicFormulaRed
Objectives[17]mission_Vehicles[3]HasPearlescent = False
Objectives[17]mission_Vehicles[3]Livery = 0
Objectives[17]mission_Vehicles[3]DirtLevel = 0
Objectives[17]mission_Vehicles[3]LockedForPlayer = True
Objectives[17]mission_Vehicles[3]Locked = False
Objectives[17]mission_Vehicles[3]Alarm = False
Objectives[17]mission_Vehicles[3]HotWired = False
Objectives[17]mission_Vehicles[3]Invincible = True
Objectives[17]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[3]Remove_After = 0
Objectives[17]mission_Vehicles[3]Survive_Number = 0
Objectives[17]mission_Vehicles[3]Failed_Text = 
Objectives[17]mission_Vehicles[4]positionX = -3203,704
Objectives[17]mission_Vehicles[4]positionY = 841,4037
Objectives[17]mission_Vehicles[4]positionZ = 8,243104
Objectives[17]mission_Vehicles[4]Heading = 117,5273
Objectives[17]mission_Vehicles[4]Name = Thrax
Objectives[17]mission_Vehicles[4]Model = thrax
Objectives[17]mission_Vehicles[4]PrimaryColor = MetallicBlue
Objectives[17]mission_Vehicles[4]SecondaryColor = MetallicRaceYellow
Objectives[17]mission_Vehicles[4]PearlescentColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[4]HasPearlescent = False
Objectives[17]mission_Vehicles[4]Livery = -1
Objectives[17]mission_Vehicles[4]DirtLevel = 0
Objectives[17]mission_Vehicles[4]LockedForPlayer = True
Objectives[17]mission_Vehicles[4]Locked = False
Objectives[17]mission_Vehicles[4]Alarm = False
Objectives[17]mission_Vehicles[4]HotWired = False
Objectives[17]mission_Vehicles[4]Invincible = True
Objectives[17]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[4]Remove_After = 0
Objectives[17]mission_Vehicles[4]Survive_Number = 0
Objectives[17]mission_Vehicles[4]Failed_Text = 
Objectives[17]mission_Vehicles[5]positionX = -3252,716
Objectives[17]mission_Vehicles[5]positionY = 811,9235
Objectives[17]mission_Vehicles[5]positionZ = 8,132448
Objectives[17]mission_Vehicles[5]Heading = 302,2817
Objectives[17]mission_Vehicles[5]Name = Tezeract
Objectives[17]mission_Vehicles[5]Model = tezeract
Objectives[17]mission_Vehicles[5]PrimaryColor = MetallicDarkBlue
Objectives[17]mission_Vehicles[5]SecondaryColor = MetallicRaceYellow
Objectives[17]mission_Vehicles[5]PearlescentColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[5]HasPearlescent = False
Objectives[17]mission_Vehicles[5]Livery = -1
Objectives[17]mission_Vehicles[5]DirtLevel = 0
Objectives[17]mission_Vehicles[5]LockedForPlayer = True
Objectives[17]mission_Vehicles[5]Locked = False
Objectives[17]mission_Vehicles[5]Alarm = False
Objectives[17]mission_Vehicles[5]HotWired = False
Objectives[17]mission_Vehicles[5]Invincible = True
Objectives[17]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[5]Remove_After = 0
Objectives[17]mission_Vehicles[5]Survive_Number = 0
Objectives[17]mission_Vehicles[5]Failed_Text = 
Objectives[17]mission_Vehicles[6]positionX = -3191,106
Objectives[17]mission_Vehicles[6]positionY = 809,8736
Objectives[17]mission_Vehicles[6]positionZ = 8,208742
Objectives[17]mission_Vehicles[6]Heading = 34,39326
Objectives[17]mission_Vehicles[6]Name = X80 Proto
Objectives[17]mission_Vehicles[6]Model = prototipo
Objectives[17]mission_Vehicles[6]PrimaryColor = MetallicGunMetal
Objectives[17]mission_Vehicles[6]SecondaryColor = MetallicRacingGreen
Objectives[17]mission_Vehicles[6]PearlescentColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[6]HasPearlescent = False
Objectives[17]mission_Vehicles[6]Livery = 0
Objectives[17]mission_Vehicles[6]DirtLevel = 0
Objectives[17]mission_Vehicles[6]LockedForPlayer = True
Objectives[17]mission_Vehicles[6]Locked = False
Objectives[17]mission_Vehicles[6]Alarm = False
Objectives[17]mission_Vehicles[6]HotWired = False
Objectives[17]mission_Vehicles[6]Invincible = True
Objectives[17]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[6]Remove_After = 0
Objectives[17]mission_Vehicles[6]Survive_Number = 0
Objectives[17]mission_Vehicles[6]Failed_Text = 
Objectives[17]mission_Vehicles[7]positionX = -3214,125
Objectives[17]mission_Vehicles[7]positionY = 827,2773
Objectives[17]mission_Vehicles[7]positionZ = 8,251334
Objectives[17]mission_Vehicles[7]Heading = 212,2497
Objectives[17]mission_Vehicles[7]Name = Deveste Eight
Objectives[17]mission_Vehicles[7]Model = deveste
Objectives[17]mission_Vehicles[7]PrimaryColor = MetallicLime
Objectives[17]mission_Vehicles[7]SecondaryColor = MetallicRacingGreen
Objectives[17]mission_Vehicles[7]PearlescentColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[7]HasPearlescent = False
Objectives[17]mission_Vehicles[7]Livery = -1
Objectives[17]mission_Vehicles[7]DirtLevel = 0
Objectives[17]mission_Vehicles[7]LockedForPlayer = True
Objectives[17]mission_Vehicles[7]Locked = False
Objectives[17]mission_Vehicles[7]Alarm = False
Objectives[17]mission_Vehicles[7]HotWired = False
Objectives[17]mission_Vehicles[7]Invincible = True
Objectives[17]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[7]Remove_After = 0
Objectives[17]mission_Vehicles[7]Survive_Number = 0
Objectives[17]mission_Vehicles[7]Failed_Text = 
Objectives[17]mission_Vehicles[8]positionX = -3194,208
Objectives[17]mission_Vehicles[8]positionY = 829,7968
Objectives[17]mission_Vehicles[8]positionZ = 8,384546
Objectives[17]mission_Vehicles[8]Heading = 212,9147
Objectives[17]mission_Vehicles[8]Name = Windsor Drop
Objectives[17]mission_Vehicles[8]Model = windsor2
Objectives[17]mission_Vehicles[8]PrimaryColor = MetallicMidnightBlue
Objectives[17]mission_Vehicles[8]SecondaryColor = MetallicSeaGreen
Objectives[17]mission_Vehicles[8]PearlescentColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[8]HasPearlescent = False
Objectives[17]mission_Vehicles[8]Livery = 1
Objectives[17]mission_Vehicles[8]DirtLevel = 0
Objectives[17]mission_Vehicles[8]LockedForPlayer = False
Objectives[17]mission_Vehicles[8]Locked = False
Objectives[17]mission_Vehicles[8]Alarm = False
Objectives[17]mission_Vehicles[8]HotWired = False
Objectives[17]mission_Vehicles[8]Invincible = False
Objectives[17]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[8]Remove_After = 0
Objectives[17]mission_Vehicles[8]Survive_Number = 0
Objectives[17]mission_Vehicles[8]Failed_Text = 
Objectives[17]mission_Vehicles[9]positionX = -3197,151
Objectives[17]mission_Vehicles[9]positionY = 828,2334
Objectives[17]mission_Vehicles[9]positionZ = 8,539404
Objectives[17]mission_Vehicles[9]Heading = 216,7352
Objectives[17]mission_Vehicles[9]Name = Exemplar
Objectives[17]mission_Vehicles[9]Model = exemplar
Objectives[17]mission_Vehicles[9]PrimaryColor = MetallicNauticalBlue
Objectives[17]mission_Vehicles[9]SecondaryColor = MetallicSeaGreen
Objectives[17]mission_Vehicles[9]PearlescentColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[9]HasPearlescent = False
Objectives[17]mission_Vehicles[9]Livery = 1
Objectives[17]mission_Vehicles[9]DirtLevel = 0
Objectives[17]mission_Vehicles[9]LockedForPlayer = False
Objectives[17]mission_Vehicles[9]Locked = False
Objectives[17]mission_Vehicles[9]Alarm = False
Objectives[17]mission_Vehicles[9]HotWired = False
Objectives[17]mission_Vehicles[9]Invincible = False
Objectives[17]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[9]Remove_After = 0
Objectives[17]mission_Vehicles[9]Survive_Number = 0
Objectives[17]mission_Vehicles[9]Failed_Text = 
Objectives[17]mission_Vehicles[10]positionX = -3233,066
Objectives[17]mission_Vehicles[10]positionY = 820,6469
Objectives[17]mission_Vehicles[10]positionZ = 8,554118
Objectives[17]mission_Vehicles[10]Heading = 301,4788
Objectives[17]mission_Vehicles[10]Name = Cognoscenti
Objectives[17]mission_Vehicles[10]Model = cognoscenti
Objectives[17]mission_Vehicles[10]PrimaryColor = MetallicSaxonyBlue
Objectives[17]mission_Vehicles[10]SecondaryColor = MetallicDarkBlue
Objectives[17]mission_Vehicles[10]PearlescentColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[10]HasPearlescent = False
Objectives[17]mission_Vehicles[10]Livery = 1
Objectives[17]mission_Vehicles[10]DirtLevel = 0
Objectives[17]mission_Vehicles[10]LockedForPlayer = False
Objectives[17]mission_Vehicles[10]Locked = False
Objectives[17]mission_Vehicles[10]Alarm = False
Objectives[17]mission_Vehicles[10]HotWired = False
Objectives[17]mission_Vehicles[10]Invincible = False
Objectives[17]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[10]Remove_After = 0
Objectives[17]mission_Vehicles[10]Survive_Number = 0
Objectives[17]mission_Vehicles[10]Failed_Text = 
Objectives[17]mission_Vehicles[11]positionX = -3234,851
Objectives[17]mission_Vehicles[11]positionY = 830,1259
Objectives[17]mission_Vehicles[11]positionZ = 8,433449
Objectives[17]mission_Vehicles[11]Heading = 240,2827
Objectives[17]mission_Vehicles[11]Name = Stafford
Objectives[17]mission_Vehicles[11]Model = stafford
Objectives[17]mission_Vehicles[11]PrimaryColor = MetallicMidnightBlue
Objectives[17]mission_Vehicles[11]SecondaryColor = MetaillicVDarkBlue
Objectives[17]mission_Vehicles[11]PearlescentColor = MetallicDiamondBlue
Objectives[17]mission_Vehicles[11]HasPearlescent = False
Objectives[17]mission_Vehicles[11]Livery = 1
Objectives[17]mission_Vehicles[11]DirtLevel = 0
Objectives[17]mission_Vehicles[11]LockedForPlayer = False
Objectives[17]mission_Vehicles[11]Locked = False
Objectives[17]mission_Vehicles[11]Alarm = False
Objectives[17]mission_Vehicles[11]HotWired = False
Objectives[17]mission_Vehicles[11]Invincible = False
Objectives[17]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[11]Remove_After = 0
Objectives[17]mission_Vehicles[11]Survive_Number = 0
Objectives[17]mission_Vehicles[11]Failed_Text = 
Objectives[17]mission_Vehicles[12]positionX = -3189,359
Objectives[17]mission_Vehicles[12]positionY = 818,3335
Objectives[17]mission_Vehicles[12]positionZ = 8,659989
Objectives[17]mission_Vehicles[12]Heading = 119,9716
Objectives[17]mission_Vehicles[12]Name = Patriot Stretch
Objectives[17]mission_Vehicles[12]Model = patriot2
Objectives[17]mission_Vehicles[12]PrimaryColor = MetallicNauticalBlue
Objectives[17]mission_Vehicles[12]SecondaryColor = MetallicAnthraciteGray
Objectives[17]mission_Vehicles[12]PearlescentColor = MetallicMarinerBlue
Objectives[17]mission_Vehicles[12]HasPearlescent = False
Objectives[17]mission_Vehicles[12]Livery = 14
Objectives[17]mission_Vehicles[12]DirtLevel = 0
Objectives[17]mission_Vehicles[12]LockedForPlayer = False
Objectives[17]mission_Vehicles[12]Locked = False
Objectives[17]mission_Vehicles[12]Alarm = False
Objectives[17]mission_Vehicles[12]HotWired = False
Objectives[17]mission_Vehicles[12]Invincible = False
Objectives[17]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[12]Remove_After = 0
Objectives[17]mission_Vehicles[12]Survive_Number = 0
Objectives[17]mission_Vehicles[12]Failed_Text = 
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 7
Objectives[17]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[17]mission_Pickup_Props[0]Value = 99999
Objectives[17]mission_Pickup_Props[0]positionX = -3200,117
Objectives[17]mission_Pickup_Props[0]positionY = 783,8447
Objectives[17]mission_Pickup_Props[0]positionZ = 13,57824
Objectives[17]mission_Pickup_Props[0]rotationX = 0
Objectives[17]mission_Pickup_Props[0]rotationY = 0
Objectives[17]mission_Pickup_Props[0]rotationZ = -60
Objectives[17]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[17]mission_Pickup_Props[1]Value = 99999
Objectives[17]mission_Pickup_Props[1]positionX = -3202,347
Objectives[17]mission_Pickup_Props[1]positionY = 785,4658
Objectives[17]mission_Pickup_Props[1]positionZ = 13,57824
Objectives[17]mission_Pickup_Props[1]rotationX = 0
Objectives[17]mission_Pickup_Props[1]rotationY = 0
Objectives[17]mission_Pickup_Props[1]rotationZ = -165
Objectives[17]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[17]mission_Pickup_Props[2]Value = 99999
Objectives[17]mission_Pickup_Props[2]positionX = -3228,282
Objectives[17]mission_Pickup_Props[2]positionY = 823,0245
Objectives[17]mission_Pickup_Props[2]positionZ = 13,57704
Objectives[17]mission_Pickup_Props[2]rotationX = 0
Objectives[17]mission_Pickup_Props[2]rotationY = 0
Objectives[17]mission_Pickup_Props[2]rotationZ = -56,01464
Objectives[17]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[17]mission_Pickup_Props[3]Value = 99999
Objectives[17]mission_Pickup_Props[3]positionX = -3229,341
Objectives[17]mission_Pickup_Props[3]positionY = 812,5257
Objectives[17]mission_Pickup_Props[3]positionZ = 13,57824
Objectives[17]mission_Pickup_Props[3]rotationX = 0
Objectives[17]mission_Pickup_Props[3]rotationY = 0
Objectives[17]mission_Pickup_Props[3]rotationZ = -56,01464
Objectives[17]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[17]mission_Pickup_Props[4]Value = 99999
Objectives[17]mission_Pickup_Props[4]positionX = -3220,383
Objectives[17]mission_Pickup_Props[4]positionY = 793,795
Objectives[17]mission_Pickup_Props[4]positionZ = 8,878432
Objectives[17]mission_Pickup_Props[4]rotationX = 0
Objectives[17]mission_Pickup_Props[4]rotationY = 0
Objectives[17]mission_Pickup_Props[4]rotationZ = -141,0146
Objectives[17]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[17]mission_Pickup_Props[5]Value = 99999
Objectives[17]mission_Pickup_Props[5]positionX = -3216,48
Objectives[17]mission_Pickup_Props[5]positionY = 772,4677
Objectives[17]mission_Pickup_Props[5]positionZ = 7,762644
Objectives[17]mission_Pickup_Props[5]rotationX = 0
Objectives[17]mission_Pickup_Props[5]rotationY = 0
Objectives[17]mission_Pickup_Props[5]rotationZ = 143,9853
Objectives[17]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[17]mission_Pickup_Props[6]Value = 99999
Objectives[17]mission_Pickup_Props[6]positionX = -3202,556
Objectives[17]mission_Pickup_Props[6]positionY = 792,3609
Objectives[17]mission_Pickup_Props[6]positionZ = 8,43091
Objectives[17]mission_Pickup_Props[6]rotationX = 0
Objectives[17]mission_Pickup_Props[6]rotationY = 0
Objectives[17]mission_Pickup_Props[6]rotationZ = 143,9853
Objectives[17]ObjectiveMessages = 4
Objectives[17]ObjectiveMessages[0]positionX = 1962,628
Objectives[17]ObjectiveMessages[0]positionY = -1710,954
Objectives[17]ObjectiveMessages[0]positionZ = 175,0777
Objectives[17]ObjectiveMessages[0]Message = ~b~That is his house, he also often hosts actors, directors, cameramen, etc.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 1964,303
Objectives[17]ObjectiveMessages[1]positionY = -1715,451
Objectives[17]ObjectiveMessages[1]positionZ = 173,3433
Objectives[17]ObjectiveMessages[1]Message = ~b~The star must be there too, we just have to find her and kidnap her.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 6
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 1966,907
Objectives[17]ObjectiveMessages[2]positionY = -1718,979
Objectives[17]ObjectiveMessages[2]positionZ = 171,0336
Objectives[17]ObjectiveMessages[2]Message = ~o~Okay... but it looks like there are also guards.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 12
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = 1970,434
Objectives[17]ObjectiveMessages[3]positionY = -1723,785
Objectives[17]ObjectiveMessages[3]positionZ = 167,4689
Objectives[17]ObjectiveMessages[3]Message = ~b~Shit, that's right, I didn't think there were guards.
Objectives[17]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[3]Sender = 
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = White
Objectives[17]ObjectiveMessages[3]PlayFromStart = False
Objectives[17]ObjectiveMessages[3]Delay = True
Objectives[17]ObjectiveMessages[3]DelayTime = 16
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = True
Objectives[17]ObjectiveMessages[3]TypeTextMesage = False
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -3241,634
Objectives[18]positionY = 797,1074
Objectives[18]positionZ = 13,08172
Objectives[18]Cutscenes_Time = 5
Objectives[18]Cutscenes_Trans_Time = 16
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = True
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 40
Objectives[18]Cutscenes_Follow_Hieght = 5
Objectives[18]Cutscenes_Follow_Angle = 180
Objectives[18]mission_ActorsCount = 27
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -3233,691
Objectives[18]mission_Actors[0]positionY = 815,2853
Objectives[18]mission_Actors[0]positionZ = 7,515324
Objectives[18]mission_Actors[0]Heading = 158,7108
Objectives[18]mission_Actors[0]String_Name = a_f_y_topless_01
Objectives[18]mission_Actors[0]Relationship_Group = Neutral
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = 966099553
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 3
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = -3233,772
Objectives[18]mission_Actors[1]positionY = 814,6904
Objectives[18]mission_Actors[1]positionZ = 7,502823
Objectives[18]mission_Actors[1]Heading = 347,4442
Objectives[18]mission_Actors[1]String_Name = a_f_y_topless_01
Objectives[18]mission_Actors[1]Relationship_Group = Neutral
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = 966099553
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 3
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = -3223,279
Objectives[18]mission_Actors[2]positionY = 796,4213
Objectives[18]mission_Actors[2]positionZ = 8,927574
Objectives[18]mission_Actors[2]Heading = 132,4424
Objectives[18]mission_Actors[2]String_Name = a_m_y_gay_01
Objectives[18]mission_Actors[2]Relationship_Group = Neutral
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 100
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = 966099553
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 3
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = -3224,16
Objectives[18]mission_Actors[3]positionY = 795,6033
Objectives[18]mission_Actors[3]positionZ = 8,927574
Objectives[18]mission_Actors[3]Heading = 307,4548
Objectives[18]mission_Actors[3]String_Name = a_m_y_gay_01
Objectives[18]mission_Actors[3]Relationship_Group = Neutral
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 100
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = 966099553
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 3
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = -3224,917
Objectives[18]mission_Actors[4]positionY = 801,7259
Objectives[18]mission_Actors[4]positionZ = 8,927587
Objectives[18]mission_Actors[4]Heading = 227,36
Objectives[18]mission_Actors[4]String_Name = s_f_y_bartender_01
Objectives[18]mission_Actors[4]Relationship_Group = Neutral
Objectives[18]mission_Actors[4]AddBlip = False
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 100
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = Pistol
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 3
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = WORLD_HUMAN_STRIP_WATCH_STAND
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = -3216,198
Objectives[18]mission_Actors[5]positionY = 779,1996
Objectives[18]mission_Actors[5]positionZ = 8,265546
Objectives[18]mission_Actors[5]Heading = 301,9316
Objectives[18]mission_Actors[5]String_Name = u_f_y_spyactress
Objectives[18]mission_Actors[5]Relationship_Group = Neutral
Objectives[18]mission_Actors[5]AddBlip = False
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 100
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = Pistol
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 3
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = -3215,479
Objectives[18]mission_Actors[6]positionY = 779,7063
Objectives[18]mission_Actors[6]positionZ = 8,265546
Objectives[18]mission_Actors[6]Heading = 130,4418
Objectives[18]mission_Actors[6]String_Name = s_f_y_hooker_02
Objectives[18]mission_Actors[6]Relationship_Group = Neutral
Objectives[18]mission_Actors[6]AddBlip = False
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 100
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = Pistol
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 3
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = CODE_HUMAN_CROSS_ROAD_WAIT
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = -3207,715
Objectives[18]mission_Actors[7]positionY = 785,3774
Objectives[18]mission_Actors[7]positionZ = 8,927741
Objectives[18]mission_Actors[7]Heading = 115,2809
Objectives[18]mission_Actors[7]String_Name = s_m_y_chef_01
Objectives[18]mission_Actors[7]Relationship_Group = Neutral
Objectives[18]mission_Actors[7]AddBlip = False
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 100
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = 966099553
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 3
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = PROP_HUMAN_BBQ
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 0
Objectives[18]mission_Actors[8]positionX = -3209,691
Objectives[18]mission_Actors[8]positionY = 783,7893
Objectives[18]mission_Actors[8]positionZ = 8,927576
Objectives[18]mission_Actors[8]Heading = 340,9379
Objectives[18]mission_Actors[8]String_Name = a_m_y_vinewood_04
Objectives[18]mission_Actors[8]Relationship_Group = Neutral
Objectives[18]mission_Actors[8]AddBlip = False
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = False
Objectives[18]mission_Actors[8]SetHealth = 100
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = Pistol
Objectives[18]mission_Actors[8]Variation = Random
Objectives[18]mission_Actors[8]Task = 3
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[18]mission_Actors[9]Survive_Number = 0
Objectives[18]mission_Actors[9]Failed_Text = 
Objectives[18]mission_Actors[9]Remove_After = 0
Objectives[18]mission_Actors[9]positionX = -3205,987
Objectives[18]mission_Actors[9]positionY = 792,2482
Objectives[18]mission_Actors[9]positionZ = 8,927574
Objectives[18]mission_Actors[9]Heading = 21,54949
Objectives[18]mission_Actors[9]String_Name = a_m_y_vinewood_04
Objectives[18]mission_Actors[9]Relationship_Group = Neutral
Objectives[18]mission_Actors[9]AddBlip = False
Objectives[18]mission_Actors[9]ShowCone = False
Objectives[18]mission_Actors[9]Invincible = False
Objectives[18]mission_Actors[9]SetHealth = 100
Objectives[18]mission_Actors[9]DieFromHeadShot = True
Objectives[18]mission_Actors[9]CanExitVehicle = True
Objectives[18]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[9]AlwaysFight = True
Objectives[18]mission_Actors[9]Seeing_Range = 30
Objectives[18]mission_Actors[9]Hearing_Range = 30
Objectives[18]mission_Actors[9]CombatMovement = Offensive
Objectives[18]mission_Actors[9]weapon = 966099553
Objectives[18]mission_Actors[9]Variation = Random
Objectives[18]mission_Actors[9]Task = 3
Objectives[18]mission_Actors[9]Task_Guard_Range = 5
Objectives[18]mission_Actors[9]Task_Stay_In_Range = True
Objectives[18]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[9]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[18]mission_Actors[10]Survive_Number = 0
Objectives[18]mission_Actors[10]Failed_Text = 
Objectives[18]mission_Actors[10]Remove_After = 0
Objectives[18]mission_Actors[10]positionX = -3217,417
Objectives[18]mission_Actors[10]positionY = 804,6857
Objectives[18]mission_Actors[10]positionZ = 9,593637
Objectives[18]mission_Actors[10]Heading = 23,80361
Objectives[18]mission_Actors[10]String_Name = s_f_m_maid_01
Objectives[18]mission_Actors[10]Relationship_Group = Neutral
Objectives[18]mission_Actors[10]AddBlip = False
Objectives[18]mission_Actors[10]ShowCone = False
Objectives[18]mission_Actors[10]Invincible = False
Objectives[18]mission_Actors[10]SetHealth = 100
Objectives[18]mission_Actors[10]DieFromHeadShot = True
Objectives[18]mission_Actors[10]CanExitVehicle = True
Objectives[18]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[10]AlwaysFight = True
Objectives[18]mission_Actors[10]Seeing_Range = 30
Objectives[18]mission_Actors[10]Hearing_Range = 30
Objectives[18]mission_Actors[10]CombatMovement = Offensive
Objectives[18]mission_Actors[10]weapon = 966099553
Objectives[18]mission_Actors[10]Variation = Random
Objectives[18]mission_Actors[10]Task = 3
Objectives[18]mission_Actors[10]Task_Guard_Range = 5
Objectives[18]mission_Actors[10]Task_Stay_In_Range = True
Objectives[18]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[10]Task_Scenario = WORLD_HUMAN_MAID_CLEAN
Objectives[18]mission_Actors[11]Survive_Number = 0
Objectives[18]mission_Actors[11]Failed_Text = 
Objectives[18]mission_Actors[11]Remove_After = 0
Objectives[18]mission_Actors[11]positionX = -3220
Objectives[18]mission_Actors[11]positionY = 810,4476
Objectives[18]mission_Actors[11]positionZ = 14,07824
Objectives[18]mission_Actors[11]Heading = 39,40612
Objectives[18]mission_Actors[11]String_Name = a_m_m_genfat_02
Objectives[18]mission_Actors[11]Relationship_Group = Neutral
Objectives[18]mission_Actors[11]AddBlip = False
Objectives[18]mission_Actors[11]ShowCone = False
Objectives[18]mission_Actors[11]Invincible = False
Objectives[18]mission_Actors[11]SetHealth = 100
Objectives[18]mission_Actors[11]DieFromHeadShot = True
Objectives[18]mission_Actors[11]CanExitVehicle = True
Objectives[18]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[11]AlwaysFight = True
Objectives[18]mission_Actors[11]Seeing_Range = 30
Objectives[18]mission_Actors[11]Hearing_Range = 30
Objectives[18]mission_Actors[11]CombatMovement = Offensive
Objectives[18]mission_Actors[11]weapon = Pistol
Objectives[18]mission_Actors[11]Variation = Random
Objectives[18]mission_Actors[11]Task = 3
Objectives[18]mission_Actors[11]Task_Guard_Range = 5
Objectives[18]mission_Actors[11]Task_Stay_In_Range = True
Objectives[18]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[11]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[18]mission_Actors[12]Survive_Number = 0
Objectives[18]mission_Actors[12]Failed_Text = 
Objectives[18]mission_Actors[12]Remove_After = 0
Objectives[18]mission_Actors[12]positionX = -3226,827
Objectives[18]mission_Actors[12]positionY = 817,791
Objectives[18]mission_Actors[12]positionZ = 14,07703
Objectives[18]mission_Actors[12]Heading = 46,96449
Objectives[18]mission_Actors[12]String_Name = g_m_y_ballasout_01
Objectives[18]mission_Actors[12]Relationship_Group = Neutral
Objectives[18]mission_Actors[12]AddBlip = False
Objectives[18]mission_Actors[12]ShowCone = False
Objectives[18]mission_Actors[12]Invincible = False
Objectives[18]mission_Actors[12]SetHealth = 100
Objectives[18]mission_Actors[12]DieFromHeadShot = True
Objectives[18]mission_Actors[12]CanExitVehicle = True
Objectives[18]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[12]AlwaysFight = True
Objectives[18]mission_Actors[12]Seeing_Range = 30
Objectives[18]mission_Actors[12]Hearing_Range = 30
Objectives[18]mission_Actors[12]CombatMovement = Offensive
Objectives[18]mission_Actors[12]weapon = Pistol
Objectives[18]mission_Actors[12]Variation = Random
Objectives[18]mission_Actors[12]Task = 3
Objectives[18]mission_Actors[12]Task_Guard_Range = 5
Objectives[18]mission_Actors[12]Task_Stay_In_Range = True
Objectives[18]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[12]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[18]mission_Actors[13]Survive_Number = 0
Objectives[18]mission_Actors[13]Failed_Text = 
Objectives[18]mission_Actors[13]Remove_After = 0
Objectives[18]mission_Actors[13]positionX = -3225,997
Objectives[18]mission_Actors[13]positionY = 818,1306
Objectives[18]mission_Actors[13]positionZ = 14,07741
Objectives[18]mission_Actors[13]Heading = 209,9098
Objectives[18]mission_Actors[13]String_Name = g_f_y_ballas_01
Objectives[18]mission_Actors[13]Relationship_Group = Neutral
Objectives[18]mission_Actors[13]AddBlip = False
Objectives[18]mission_Actors[13]ShowCone = False
Objectives[18]mission_Actors[13]Invincible = False
Objectives[18]mission_Actors[13]SetHealth = 100
Objectives[18]mission_Actors[13]DieFromHeadShot = True
Objectives[18]mission_Actors[13]CanExitVehicle = True
Objectives[18]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[13]AlwaysFight = True
Objectives[18]mission_Actors[13]Seeing_Range = 30
Objectives[18]mission_Actors[13]Hearing_Range = 30
Objectives[18]mission_Actors[13]CombatMovement = Offensive
Objectives[18]mission_Actors[13]weapon = Pistol
Objectives[18]mission_Actors[13]Variation = Random
Objectives[18]mission_Actors[13]Task = 3
Objectives[18]mission_Actors[13]Task_Guard_Range = 5
Objectives[18]mission_Actors[13]Task_Stay_In_Range = True
Objectives[18]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[13]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[18]mission_Actors[14]Survive_Number = 0
Objectives[18]mission_Actors[14]Failed_Text = 
Objectives[18]mission_Actors[14]Remove_After = 0
Objectives[18]mission_Actors[14]positionX = -3232,578
Objectives[18]mission_Actors[14]positionY = 805,7889
Objectives[18]mission_Actors[14]positionZ = 14,07824
Objectives[18]mission_Actors[14]Heading = 139,4644
Objectives[18]mission_Actors[14]String_Name = s_f_y_hooker_03
Objectives[18]mission_Actors[14]Relationship_Group = Neutral
Objectives[18]mission_Actors[14]AddBlip = False
Objectives[18]mission_Actors[14]ShowCone = False
Objectives[18]mission_Actors[14]Invincible = False
Objectives[18]mission_Actors[14]SetHealth = 100
Objectives[18]mission_Actors[14]DieFromHeadShot = True
Objectives[18]mission_Actors[14]CanExitVehicle = True
Objectives[18]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[14]AlwaysFight = True
Objectives[18]mission_Actors[14]Seeing_Range = 30
Objectives[18]mission_Actors[14]Hearing_Range = 30
Objectives[18]mission_Actors[14]CombatMovement = Offensive
Objectives[18]mission_Actors[14]weapon = Pistol
Objectives[18]mission_Actors[14]Variation = Random
Objectives[18]mission_Actors[14]Task = 3
Objectives[18]mission_Actors[14]Task_Guard_Range = 5
Objectives[18]mission_Actors[14]Task_Stay_In_Range = True
Objectives[18]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[14]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[18]mission_Actors[15]Survive_Number = 0
Objectives[18]mission_Actors[15]Failed_Text = 
Objectives[18]mission_Actors[15]Remove_After = 0
Objectives[18]mission_Actors[15]positionX = -3233,771
Objectives[18]mission_Actors[15]positionY = 805,8163
Objectives[18]mission_Actors[15]positionZ = 14,07824
Objectives[18]mission_Actors[15]Heading = 227,4427
Objectives[18]mission_Actors[15]String_Name = s_f_y_hooker_03
Objectives[18]mission_Actors[15]Relationship_Group = Neutral
Objectives[18]mission_Actors[15]AddBlip = False
Objectives[18]mission_Actors[15]ShowCone = False
Objectives[18]mission_Actors[15]Invincible = False
Objectives[18]mission_Actors[15]SetHealth = 100
Objectives[18]mission_Actors[15]DieFromHeadShot = True
Objectives[18]mission_Actors[15]CanExitVehicle = True
Objectives[18]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[15]AlwaysFight = True
Objectives[18]mission_Actors[15]Seeing_Range = 30
Objectives[18]mission_Actors[15]Hearing_Range = 30
Objectives[18]mission_Actors[15]CombatMovement = Offensive
Objectives[18]mission_Actors[15]weapon = Pistol
Objectives[18]mission_Actors[15]Variation = Random
Objectives[18]mission_Actors[15]Task = 3
Objectives[18]mission_Actors[15]Task_Guard_Range = 5
Objectives[18]mission_Actors[15]Task_Stay_In_Range = True
Objectives[18]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[15]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[18]mission_Actors[16]Survive_Number = 0
Objectives[18]mission_Actors[16]Failed_Text = 
Objectives[18]mission_Actors[16]Remove_After = 0
Objectives[18]mission_Actors[16]positionX = -3224,67
Objectives[18]mission_Actors[16]positionY = 792,5853
Objectives[18]mission_Actors[16]positionZ = 14,07836
Objectives[18]mission_Actors[16]Heading = 117,724
Objectives[18]mission_Actors[16]String_Name = a_m_y_runner_02
Objectives[18]mission_Actors[16]Relationship_Group = Neutral
Objectives[18]mission_Actors[16]AddBlip = False
Objectives[18]mission_Actors[16]ShowCone = False
Objectives[18]mission_Actors[16]Invincible = False
Objectives[18]mission_Actors[16]SetHealth = 100
Objectives[18]mission_Actors[16]DieFromHeadShot = True
Objectives[18]mission_Actors[16]CanExitVehicle = True
Objectives[18]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[16]AlwaysFight = True
Objectives[18]mission_Actors[16]Seeing_Range = 30
Objectives[18]mission_Actors[16]Hearing_Range = 30
Objectives[18]mission_Actors[16]CombatMovement = Offensive
Objectives[18]mission_Actors[16]weapon = Pistol
Objectives[18]mission_Actors[16]Variation = Random
Objectives[18]mission_Actors[16]Task = 3
Objectives[18]mission_Actors[16]Task_Guard_Range = 5
Objectives[18]mission_Actors[16]Task_Stay_In_Range = True
Objectives[18]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[16]Task_Scenario = WORLD_HUMAN_JOG_STANDING
Objectives[18]mission_Actors[17]Survive_Number = 0
Objectives[18]mission_Actors[17]Failed_Text = 
Objectives[18]mission_Actors[17]Remove_After = 0
Objectives[18]mission_Actors[17]positionX = -3223,459
Objectives[18]mission_Actors[17]positionY = 795,038
Objectives[18]mission_Actors[17]positionZ = 14,07824
Objectives[18]mission_Actors[17]Heading = 12,96679
Objectives[18]mission_Actors[17]String_Name = a_m_y_runner_01
Objectives[18]mission_Actors[17]Relationship_Group = Neutral
Objectives[18]mission_Actors[17]AddBlip = False
Objectives[18]mission_Actors[17]ShowCone = False
Objectives[18]mission_Actors[17]Invincible = False
Objectives[18]mission_Actors[17]SetHealth = 100
Objectives[18]mission_Actors[17]DieFromHeadShot = True
Objectives[18]mission_Actors[17]CanExitVehicle = True
Objectives[18]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[17]AlwaysFight = True
Objectives[18]mission_Actors[17]Seeing_Range = 30
Objectives[18]mission_Actors[17]Hearing_Range = 30
Objectives[18]mission_Actors[17]CombatMovement = Offensive
Objectives[18]mission_Actors[17]weapon = 966099553
Objectives[18]mission_Actors[17]Variation = Random
Objectives[18]mission_Actors[17]Task = 3
Objectives[18]mission_Actors[17]Task_Guard_Range = 5
Objectives[18]mission_Actors[17]Task_Stay_In_Range = True
Objectives[18]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[17]Task_Scenario = WORLD_HUMAN_MUSCLE_FREE_WEIGHTS
Objectives[18]mission_Actors[18]Survive_Number = 0
Objectives[18]mission_Actors[18]Failed_Text = 
Objectives[18]mission_Actors[18]Remove_After = 0
Objectives[18]mission_Actors[18]positionX = -3216,291
Objectives[18]mission_Actors[18]positionY = 806,8114
Objectives[18]mission_Actors[18]positionZ = 14,07824
Objectives[18]mission_Actors[18]Heading = 342,8392
Objectives[18]mission_Actors[18]String_Name = a_m_y_methhead_01
Objectives[18]mission_Actors[18]Relationship_Group = Neutral
Objectives[18]mission_Actors[18]AddBlip = False
Objectives[18]mission_Actors[18]ShowCone = False
Objectives[18]mission_Actors[18]Invincible = False
Objectives[18]mission_Actors[18]SetHealth = 100
Objectives[18]mission_Actors[18]DieFromHeadShot = True
Objectives[18]mission_Actors[18]CanExitVehicle = True
Objectives[18]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[18]AlwaysFight = True
Objectives[18]mission_Actors[18]Seeing_Range = 30
Objectives[18]mission_Actors[18]Hearing_Range = 30
Objectives[18]mission_Actors[18]CombatMovement = Offensive
Objectives[18]mission_Actors[18]weapon = Pistol
Objectives[18]mission_Actors[18]Variation = Random
Objectives[18]mission_Actors[18]Task = 3
Objectives[18]mission_Actors[18]Task_Guard_Range = 5
Objectives[18]mission_Actors[18]Task_Stay_In_Range = True
Objectives[18]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[18]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[18]mission_Actors[19]Survive_Number = 0
Objectives[18]mission_Actors[19]Failed_Text = 
Objectives[18]mission_Actors[19]Remove_After = 0
Objectives[18]mission_Actors[19]positionX = -3214,192
Objectives[18]mission_Actors[19]positionY = 797,0672
Objectives[18]mission_Actors[19]positionZ = 14,08541
Objectives[18]mission_Actors[19]Heading = 298,9492
Objectives[18]mission_Actors[19]String_Name = a_f_y_soucent_03
Objectives[18]mission_Actors[19]Relationship_Group = Neutral
Objectives[18]mission_Actors[19]AddBlip = False
Objectives[18]mission_Actors[19]ShowCone = False
Objectives[18]mission_Actors[19]Invincible = False
Objectives[18]mission_Actors[19]SetHealth = 100
Objectives[18]mission_Actors[19]DieFromHeadShot = True
Objectives[18]mission_Actors[19]CanExitVehicle = True
Objectives[18]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[19]AlwaysFight = True
Objectives[18]mission_Actors[19]Seeing_Range = 30
Objectives[18]mission_Actors[19]Hearing_Range = 30
Objectives[18]mission_Actors[19]CombatMovement = Offensive
Objectives[18]mission_Actors[19]weapon = 966099553
Objectives[18]mission_Actors[19]Variation = Random
Objectives[18]mission_Actors[19]Task = 3
Objectives[18]mission_Actors[19]Task_Guard_Range = 5
Objectives[18]mission_Actors[19]Task_Stay_In_Range = True
Objectives[18]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[19]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[18]mission_Actors[20]Survive_Number = 0
Objectives[18]mission_Actors[20]Failed_Text = 
Objectives[18]mission_Actors[20]Remove_After = 0
Objectives[18]mission_Actors[20]positionX = -3212,682
Objectives[18]mission_Actors[20]positionY = 797,6097
Objectives[18]mission_Actors[20]positionZ = 14,08541
Objectives[18]mission_Actors[20]Heading = 121,7231
Objectives[18]mission_Actors[20]String_Name = a_f_y_soucent_03
Objectives[18]mission_Actors[20]Relationship_Group = Neutral
Objectives[18]mission_Actors[20]AddBlip = False
Objectives[18]mission_Actors[20]ShowCone = False
Objectives[18]mission_Actors[20]Invincible = False
Objectives[18]mission_Actors[20]SetHealth = 100
Objectives[18]mission_Actors[20]DieFromHeadShot = True
Objectives[18]mission_Actors[20]CanExitVehicle = True
Objectives[18]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[20]AlwaysFight = True
Objectives[18]mission_Actors[20]Seeing_Range = 30
Objectives[18]mission_Actors[20]Hearing_Range = 30
Objectives[18]mission_Actors[20]CombatMovement = Offensive
Objectives[18]mission_Actors[20]weapon = 966099553
Objectives[18]mission_Actors[20]Variation = Random
Objectives[18]mission_Actors[20]Task = 3
Objectives[18]mission_Actors[20]Task_Guard_Range = 5
Objectives[18]mission_Actors[20]Task_Stay_In_Range = True
Objectives[18]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[20]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[18]mission_Actors[21]Survive_Number = 0
Objectives[18]mission_Actors[21]Failed_Text = 
Objectives[18]mission_Actors[21]Remove_After = 0
Objectives[18]mission_Actors[21]positionX = -3202,841
Objectives[18]mission_Actors[21]positionY = 787,9014
Objectives[18]mission_Actors[21]positionZ = 14,07824
Objectives[18]mission_Actors[21]Heading = 337,4524
Objectives[18]mission_Actors[21]String_Name = a_f_m_bevhills_02
Objectives[18]mission_Actors[21]Relationship_Group = Neutral
Objectives[18]mission_Actors[21]AddBlip = False
Objectives[18]mission_Actors[21]ShowCone = False
Objectives[18]mission_Actors[21]Invincible = False
Objectives[18]mission_Actors[21]SetHealth = 100
Objectives[18]mission_Actors[21]DieFromHeadShot = True
Objectives[18]mission_Actors[21]CanExitVehicle = True
Objectives[18]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[21]AlwaysFight = True
Objectives[18]mission_Actors[21]Seeing_Range = 30
Objectives[18]mission_Actors[21]Hearing_Range = 30
Objectives[18]mission_Actors[21]CombatMovement = Offensive
Objectives[18]mission_Actors[21]weapon = 966099553
Objectives[18]mission_Actors[21]Variation = Random
Objectives[18]mission_Actors[21]Task = 3
Objectives[18]mission_Actors[21]Task_Guard_Range = 5
Objectives[18]mission_Actors[21]Task_Stay_In_Range = True
Objectives[18]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[21]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[18]mission_Actors[22]Survive_Number = 0
Objectives[18]mission_Actors[22]Failed_Text = 
Objectives[18]mission_Actors[22]Remove_After = 0
Objectives[18]mission_Actors[22]positionX = -3197,481
Objectives[18]mission_Actors[22]positionY = 793,3675
Objectives[18]mission_Actors[22]positionZ = 14,08172
Objectives[18]mission_Actors[22]Heading = 276,5038
Objectives[18]mission_Actors[22]String_Name = a_m_m_business_01
Objectives[18]mission_Actors[22]Relationship_Group = Neutral
Objectives[18]mission_Actors[22]AddBlip = False
Objectives[18]mission_Actors[22]ShowCone = False
Objectives[18]mission_Actors[22]Invincible = False
Objectives[18]mission_Actors[22]SetHealth = 100
Objectives[18]mission_Actors[22]DieFromHeadShot = True
Objectives[18]mission_Actors[22]CanExitVehicle = True
Objectives[18]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[22]AlwaysFight = True
Objectives[18]mission_Actors[22]Seeing_Range = 30
Objectives[18]mission_Actors[22]Hearing_Range = 30
Objectives[18]mission_Actors[22]CombatMovement = Offensive
Objectives[18]mission_Actors[22]weapon = 966099553
Objectives[18]mission_Actors[22]Variation = Random
Objectives[18]mission_Actors[22]Task = 3
Objectives[18]mission_Actors[22]Task_Guard_Range = 5
Objectives[18]mission_Actors[22]Task_Stay_In_Range = True
Objectives[18]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[22]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[18]mission_Actors[23]Survive_Number = 0
Objectives[18]mission_Actors[23]Failed_Text = 
Objectives[18]mission_Actors[23]Remove_After = 0
Objectives[18]mission_Actors[23]positionX = -3234,662
Objectives[18]mission_Actors[23]positionY = 804,4852
Objectives[18]mission_Actors[23]positionZ = 14,07824
Objectives[18]mission_Actors[23]Heading = 291,126
Objectives[18]mission_Actors[23]String_Name = s_f_y_hooker_03
Objectives[18]mission_Actors[23]Relationship_Group = Neutral
Objectives[18]mission_Actors[23]AddBlip = False
Objectives[18]mission_Actors[23]ShowCone = False
Objectives[18]mission_Actors[23]Invincible = False
Objectives[18]mission_Actors[23]SetHealth = 100
Objectives[18]mission_Actors[23]DieFromHeadShot = True
Objectives[18]mission_Actors[23]CanExitVehicle = True
Objectives[18]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[23]AlwaysFight = True
Objectives[18]mission_Actors[23]Seeing_Range = 30
Objectives[18]mission_Actors[23]Hearing_Range = 30
Objectives[18]mission_Actors[23]CombatMovement = Offensive
Objectives[18]mission_Actors[23]weapon = 966099553
Objectives[18]mission_Actors[23]Variation = Random
Objectives[18]mission_Actors[23]Task = 3
Objectives[18]mission_Actors[23]Task_Guard_Range = 5
Objectives[18]mission_Actors[23]Task_Stay_In_Range = True
Objectives[18]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[23]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[18]mission_Actors[24]Survive_Number = 0
Objectives[18]mission_Actors[24]Failed_Text = 
Objectives[18]mission_Actors[24]Remove_After = 0
Objectives[18]mission_Actors[24]positionX = -3225,115
Objectives[18]mission_Actors[24]positionY = 817,4881
Objectives[18]mission_Actors[24]positionZ = 14,07773
Objectives[18]mission_Actors[24]Heading = 102,5247
Objectives[18]mission_Actors[24]String_Name = g_f_y_ballas_01
Objectives[18]mission_Actors[24]Relationship_Group = Neutral
Objectives[18]mission_Actors[24]AddBlip = False
Objectives[18]mission_Actors[24]ShowCone = False
Objectives[18]mission_Actors[24]Invincible = False
Objectives[18]mission_Actors[24]SetHealth = 100
Objectives[18]mission_Actors[24]DieFromHeadShot = True
Objectives[18]mission_Actors[24]CanExitVehicle = True
Objectives[18]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[24]AlwaysFight = True
Objectives[18]mission_Actors[24]Seeing_Range = 30
Objectives[18]mission_Actors[24]Hearing_Range = 30
Objectives[18]mission_Actors[24]CombatMovement = Offensive
Objectives[18]mission_Actors[24]weapon = 966099553
Objectives[18]mission_Actors[24]Variation = Random
Objectives[18]mission_Actors[24]Task = 3
Objectives[18]mission_Actors[24]Task_Guard_Range = 5
Objectives[18]mission_Actors[24]Task_Stay_In_Range = True
Objectives[18]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[24]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[18]mission_Actors[25]Survive_Number = 0
Objectives[18]mission_Actors[25]Failed_Text = 
Objectives[18]mission_Actors[25]Remove_After = 0
Objectives[18]mission_Actors[25]positionX = -3222,958
Objectives[18]mission_Actors[25]positionY = 795,6991
Objectives[18]mission_Actors[25]positionZ = 8,927574
Objectives[18]mission_Actors[25]Heading = 107,4685
Objectives[18]mission_Actors[25]String_Name = a_m_y_gay_01
Objectives[18]mission_Actors[25]Relationship_Group = Neutral
Objectives[18]mission_Actors[25]AddBlip = False
Objectives[18]mission_Actors[25]ShowCone = False
Objectives[18]mission_Actors[25]Invincible = False
Objectives[18]mission_Actors[25]SetHealth = 100
Objectives[18]mission_Actors[25]DieFromHeadShot = True
Objectives[18]mission_Actors[25]CanExitVehicle = True
Objectives[18]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[25]AlwaysFight = True
Objectives[18]mission_Actors[25]Seeing_Range = 30
Objectives[18]mission_Actors[25]Hearing_Range = 30
Objectives[18]mission_Actors[25]CombatMovement = Offensive
Objectives[18]mission_Actors[25]weapon = 966099553
Objectives[18]mission_Actors[25]Variation = Random
Objectives[18]mission_Actors[25]Task = 3
Objectives[18]mission_Actors[25]Task_Guard_Range = 5
Objectives[18]mission_Actors[25]Task_Stay_In_Range = True
Objectives[18]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[25]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[18]mission_Actors[26]Survive_Number = 0
Objectives[18]mission_Actors[26]Failed_Text = 
Objectives[18]mission_Actors[26]Remove_After = 0
Objectives[18]mission_Actors[26]positionX = -3217,782
Objectives[18]mission_Actors[26]positionY = 779,8269
Objectives[18]mission_Actors[26]positionZ = 8,26575
Objectives[18]mission_Actors[26]Heading = 30,0884
Objectives[18]mission_Actors[26]String_Name = s_f_y_hooker_02
Objectives[18]mission_Actors[26]Relationship_Group = Neutral
Objectives[18]mission_Actors[26]AddBlip = False
Objectives[18]mission_Actors[26]ShowCone = False
Objectives[18]mission_Actors[26]Invincible = False
Objectives[18]mission_Actors[26]SetHealth = 100
Objectives[18]mission_Actors[26]DieFromHeadShot = True
Objectives[18]mission_Actors[26]CanExitVehicle = True
Objectives[18]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[26]AlwaysFight = True
Objectives[18]mission_Actors[26]Seeing_Range = 30
Objectives[18]mission_Actors[26]Hearing_Range = 30
Objectives[18]mission_Actors[26]CombatMovement = Offensive
Objectives[18]mission_Actors[26]weapon = 966099553
Objectives[18]mission_Actors[26]Variation = Random
Objectives[18]mission_Actors[26]Task = 3
Objectives[18]mission_Actors[26]Task_Guard_Range = 5
Objectives[18]mission_Actors[26]Task_Stay_In_Range = True
Objectives[18]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[26]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 4
Objectives[18]ObjectiveMessages[0]positionX = 1980,06
Objectives[18]ObjectiveMessages[0]positionY = -1735,069
Objectives[18]ObjectiveMessages[0]positionZ = 159,791
Objectives[18]ObjectiveMessages[0]Message = ~o~Maybe it's better if you go and kidnap the star and I stay on the boat ready to escape.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 1984,457
Objectives[18]ObjectiveMessages[1]positionY = -1740,637
Objectives[18]ObjectiveMessages[1]positionZ = 156,3346
Objectives[18]ObjectiveMessages[1]Message = ~b~Yes, you're right, I'm going alone, you get ready, things could heat up.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 7
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 1986,771
Objectives[18]ObjectiveMessages[2]positionY = -1744,826
Objectives[18]ObjectiveMessages[2]positionZ = 153,7325
Objectives[18]ObjectiveMessages[2]Message = ~o~Okay, but still it would be better if you avoided being seen by the guards and avoided unleasing hell...
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 13
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = 1992,073
Objectives[18]ObjectiveMessages[3]positionY = -1748,807
Objectives[18]ObjectiveMessages[3]positionZ = 150,6677
Objectives[18]ObjectiveMessages[3]Message = ~b~I'll try.
Objectives[18]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[3]Sender = 
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = White
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 20
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = True
Objectives[18]ObjectiveMessages[3]TypeTextMesage = False
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = -3250,763
Objectives[19]positionY = 842,6005
Objectives[19]positionZ = 0,4711227
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = True
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 10
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 0
Objectives[19]mission_ActorsCount = 4
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = -3239,241
Objectives[19]mission_Actors[0]positionY = 805,1374
Objectives[19]mission_Actors[0]positionZ = 14,08179
Objectives[19]mission_Actors[0]Heading = 128,0943
Objectives[19]mission_Actors[0]String_Name = s_m_m_bouncer_01
Objectives[19]mission_Actors[0]Relationship_Group = Enemy1
Objectives[19]mission_Actors[0]AddBlip = True
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = False
Objectives[19]mission_Actors[0]SetHealth = 500
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 2,5
Objectives[19]mission_Actors[0]Hearing_Range = 2,5
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = Pistol
Objectives[19]mission_Actors[0]Variation = Random
Objectives[19]mission_Actors[0]Task = 1
Objectives[19]mission_Actors[0]Task_Guard_Range = 1
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 0
Objectives[19]mission_Actors[1]positionX = -3211,428
Objectives[19]mission_Actors[1]positionY = 771,1701
Objectives[19]mission_Actors[1]positionZ = 14,08171
Objectives[19]mission_Actors[1]Heading = 213,1351
Objectives[19]mission_Actors[1]String_Name = s_m_m_bouncer_01
Objectives[19]mission_Actors[1]Relationship_Group = Enemy1
Objectives[19]mission_Actors[1]AddBlip = True
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 500
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = True
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[1]AlwaysFight = True
Objectives[19]mission_Actors[1]Seeing_Range = 2,5
Objectives[19]mission_Actors[1]Hearing_Range = 2,5
Objectives[19]mission_Actors[1]CombatMovement = Offensive
Objectives[19]mission_Actors[1]weapon = Pistol
Objectives[19]mission_Actors[1]Variation = Random
Objectives[19]mission_Actors[1]Task = 1
Objectives[19]mission_Actors[1]Task_Guard_Range = 1
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = NONE
Objectives[19]mission_Actors[2]Survive_Number = 0
Objectives[19]mission_Actors[2]Failed_Text = 
Objectives[19]mission_Actors[2]Remove_After = 0
Objectives[19]mission_Actors[2]positionX = -3207,347
Objectives[19]mission_Actors[2]positionY = 796,9802
Objectives[19]mission_Actors[2]positionZ = 14,08172
Objectives[19]mission_Actors[2]Heading = 303,1156
Objectives[19]mission_Actors[2]String_Name = s_m_m_bouncer_01
Objectives[19]mission_Actors[2]Relationship_Group = Enemy1
Objectives[19]mission_Actors[2]AddBlip = True
Objectives[19]mission_Actors[2]ShowCone = False
Objectives[19]mission_Actors[2]Invincible = False
Objectives[19]mission_Actors[2]SetHealth = 500
Objectives[19]mission_Actors[2]DieFromHeadShot = True
Objectives[19]mission_Actors[2]CanExitVehicle = True
Objectives[19]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[2]AlwaysFight = True
Objectives[19]mission_Actors[2]Seeing_Range = 30
Objectives[19]mission_Actors[2]Hearing_Range = 30
Objectives[19]mission_Actors[2]CombatMovement = Offensive
Objectives[19]mission_Actors[2]weapon = Pistol
Objectives[19]mission_Actors[2]Variation = Random
Objectives[19]mission_Actors[2]Task = 1
Objectives[19]mission_Actors[2]Task_Guard_Range = 1
Objectives[19]mission_Actors[2]Task_Stay_In_Range = True
Objectives[19]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[2]Task_Scenario = NONE
Objectives[19]mission_Actors[3]Survive_Number = 0
Objectives[19]mission_Actors[3]Failed_Text = 
Objectives[19]mission_Actors[3]Remove_After = 0
Objectives[19]mission_Actors[3]positionX = -3176,691
Objectives[19]mission_Actors[3]positionY = 804,6183
Objectives[19]mission_Actors[3]positionZ = 11,77331
Objectives[19]mission_Actors[3]Heading = 303,1431
Objectives[19]mission_Actors[3]String_Name = s_m_m_bouncer_01
Objectives[19]mission_Actors[3]Relationship_Group = Enemy1
Objectives[19]mission_Actors[3]AddBlip = True
Objectives[19]mission_Actors[3]ShowCone = False
Objectives[19]mission_Actors[3]Invincible = False
Objectives[19]mission_Actors[3]SetHealth = 500
Objectives[19]mission_Actors[3]DieFromHeadShot = True
Objectives[19]mission_Actors[3]CanExitVehicle = True
Objectives[19]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[3]AlwaysFight = True
Objectives[19]mission_Actors[3]Seeing_Range = 30
Objectives[19]mission_Actors[3]Hearing_Range = 2,5
Objectives[19]mission_Actors[3]CombatMovement = Offensive
Objectives[19]mission_Actors[3]weapon = Pistol
Objectives[19]mission_Actors[3]Variation = Random
Objectives[19]mission_Actors[3]Task = 1
Objectives[19]mission_Actors[3]Task_Guard_Range = 5
Objectives[19]mission_Actors[3]Task_Stay_In_Range = True
Objectives[19]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[3]Task_Scenario = NONE
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = -3162,159
Objectives[20]positionY = 709,4303
Objectives[20]positionZ = 1,051956
Objectives[20]SetPlayerActor_Use_Player = True
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[20]SetPlayerActor_Use_Actor = False
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 1
Objectives[20]Task_List[0]Type = Pause
Objectives[20]Task_List[0]positionX = -3162,159
Objectives[20]Task_List[0]positionY = 709,4303
Objectives[20]Task_List[0]positionZ = 1,551956
Objectives[20]Task_List[0]time = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = -3260,887
Objectives[21]positionY = 830,2252
Objectives[21]positionZ = -1,368088
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 10
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -3255,387
Objectives[22]positionY = 845,2506
Objectives[22]positionZ = -0,5570793
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 10
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = -3249,887
Objectives[23]positionY = 860,276
Objectives[23]positionZ = 0,9727669
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 10
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

